Playing the base game, no mods and no expansion. On Linux.
Whenever i place a satelite on the silo, whether manually or by inserters, the satelite will disappear and no rocket will launch. When i don't check "send to orbit automatically" the satelite will also disapear when inserted or placed manually.
[2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears
Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears
Thanks for the report. Can you please post a save file showing this issue?
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears
It has somehow fixed itself now . But i still have a save where it doesn't work. So i'm attaching a save were it works and one where it doesnt.
Edit: [Not a bug] Sorry i just realized what was the issue and it is just user error.
Edit: [Not a bug] Sorry i just realized what was the issue and it is just user error.
- Attachments
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- Work.zip
- Rocket silo works as intented
- (79.49 MiB) Downloaded 13 times
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- Doesnt Work.zip
- Rocket silo eats satelites and doesnt work
- (79.19 MiB) Downloaded 11 times
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- Manual Inserter
- Posts: 1
- Joined: Mon Oct 21, 2024 6:02 pm
- Contact:
Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears
What was the user error? I am having the same issue, but cannot figure out what I'm doing wrong. Thanks!
Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears
In this case the error is related to the change of how satellites work. Space science packs are now obtained [in 2.0 base] by building a cargo landing pad which is the only place where the space science packs will arrive. "Doesnot work" save file has inserters taking items out of a rocket silo which is no longer correct (they try taking out space science packs out, but they take satellites out instead and they put them onto a belt going towards labs).