[1.1.110] Crash saving (FluidBox::saveTarget)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Zaros426
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Oct 08, 2024 11:02 am
Contact:

[1.1.110] Crash saving (FluidBox::saveTarget)

Post by Zaros426 »

Hello,
I've experience a crash during an automatic save.
It's a modded game, with IR3 and some qol.
Attachments
Snip of the crash
Snip of the crash
Screenshot 2024-10-08 071101.png (2.29 MiB) Viewed 473 times
factorio-dump-current.dmp
(1.56 MiB) Downloaded 20 times
factorio-current.log
(69.8 KiB) Downloaded 19 times
_autosave3.tmp.zip
(3.45 MiB) Downloaded 17 times
_autosave2.zip
(18.07 MiB) Downloaded 18 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 15299
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Rseding91 »

Are you able to reproduce this crash?
If you want to get ahold of me I'm almost always on Discord.
Zaros426
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Oct 08, 2024 11:02 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Zaros426 »

I've tried, but I have not been able to reproduce it. Sorry.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15299
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Rseding91 »

Thanks for the information. Based off that, and the place where this crashed - it makes me think system instability. But there's no way to be sure - you can try running hardware tests to see if it spots anything (memory is the most common one). But if you do ever find a way to reproduce it reliably we can look into it.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “1 / 0 magic”