[Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

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kingarthur
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[Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

Post by kingarthur »

went to check for missing locale keys. started up a new game with the full pyanodon mod set and after triggering the console command /c game.check_prototype_translations() it causes the game to crash. ive used this previously and i believe it never crashed before it would just log any missing keys
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Rseding91
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Re: [Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

Post by Rseding91 »

Thanks for the report. This is now fixed for 2.0.
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