im making a mod with mipmapped icons but somehow the game cuts off some of the icons.
what am i doing wrong? i copied the item definition from the base game so i think it should be correct?
my item definition is as follows:
Code: Select all
{
type = "item",
name = "supercharged-burnerdrill",
icon = "__superchargedburnerdrill__/graphics/icons/supercharged-burnerdrill-icon.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "extraction-machine",
order = "a[items]-a[burner-mining-drill]",
place_result = "supercharged-burnerdrill",
stack_size = 50
}
unlocked item in technology screen is cut off:
item in crafting menu is cut off:
Inventory works fine:
Map markers work fine:
Combinator signals work fine:
Item on belt works fine: