[1.1.107] No mods listed to disable when GUI style default tileset is empty string

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xfret
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[1.1.107] No mods listed to disable when GUI style default tileset is empty string

Post by xfret »

What did you do?

I made a mod with the following line of code in data.lua with no code other than the info.json:

Code: Select all

data.raw["gui-style"].default.default_tileset = ""
What happened?

I received a startup error reporting no mods to be disabled.
Initial startup error
Initial startup error
Screenshot 2024-05-18 at 2.09.55 PM.png (79.19 KiB) Viewed 607 times
When "disable listed mods is clicked", the following message informs the user of a crash.
crash
What did you expect to happen instead?

I expected either of the following:
  • When pressing "disable listed mods", it would simply disable no mods. Additionally, I expected that if no mods could be found as possible culprits, it would provide a more precise message, like "No mods could be found to be disabled".
  • My mod would be correctly identified as a possible culprit to the error, and would be listed as such.
I did not expect a crash when clicking "disable listed mods".

Does it happen always, once, or sometimes?

Every time.
Attachments
factorio-current.log
Log file with crash included
(9.11 KiB) Downloaded 48 times
Rseding91
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Re: [1.1.107] No mods listed to disable when GUI style default tileset is empty string

Post by Rseding91 »

Thanks for the report however this was deemed an acceptable compromise to handling errors with GUI style.
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