Script "undo" interactions

Place to get help with not working mods / modding interface.
Post Reply
protocol_1903
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Fri Sep 09, 2022 4:33 pm
Contact:

Script "undo" interactions

Post by protocol_1903 »

Is there a way to add an entity created by a script (such as a pipe or belt) to the "undo" buffer so that it would be the next thing undone?

Is there a generic way to modify the "undo" buffer so that interactions done by scripts are not added?
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.

Qon
Smart Inserter
Smart Inserter
Posts: 2149
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: Script "undo" interactions

Post by Qon »

No.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser

protocol_1903
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Fri Sep 09, 2022 4:33 pm
Contact:

Re: Script "undo" interactions

Post by protocol_1903 »

Fixed one problem. Still looking for how to add something to the "undo buffer"
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.

Post Reply

Return to “Modding help”