Is there a way to add an entity created by a script (such as a pipe or belt) to the "undo" buffer so that it would be the next thing undone?
Is there a generic way to modify the "undo" buffer so that interactions done by scripts are not added?
Script "undo" interactions
- protocol_1903
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Script "undo" interactions
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
Re: Script "undo" interactions
No.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
- protocol_1903
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- Posts: 485
- Joined: Fri Sep 09, 2022 4:33 pm
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Re: Script "undo" interactions
Fixed one problem. Still looking for how to add something to the "undo buffer"
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
