Hello!
I am returning to the game with a new computer after a ~ 1 year or so break, and am now having extreme instability where previously the game was completely stable. Approximately every 15 minutes I'm experiencing a crash. More often while saving, but not always.
The stack trace appears to be due to trying to access memory that doesn't make any sense to access, but I'm not very adept at reading C++ stack traces so it's entirely possible I'm not understanding correctly.
Going to test a game without my mods and see if the issue is reproducible without them and will update.
Error log: https://pastebin.com/4b6GRsNe
[1.1.94] Crash inconsistently while saving (ElectricNetwork::saveAdditionalNetworksOfOwnedSources)
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- Manual Inserter
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Re: [1.1.94] Crash inconsistently while saving (ElectricNetwork::saveAdditionalNetworksOfOwnedSources)
Additional information, sometimes the game will crash not when saving. Alternate crash log available here: https://pastebin.com/j86fEZtS
Both appear to share a common failure point at:
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *>,std::default_delete<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
Which is admittedly completely inscrutable to me, as I'm not using a Steel Series Controller, but I assume that's a red herring to something else actually failing.
Both appear to share a common failure point at:
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *>,std::default_delete<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
Which is admittedly completely inscrutable to me, as I'm not using a Steel Series Controller, but I assume that's a red herring to something else actually failing.
Re: [1.1.94] Crash inconsistently while saving (ElectricNetwork::saveAdditionalNetworksOfOwnedSources)
The crashes are unrelated, so this is likely hardware instability. You can try updating your bios, changing your memory settings or test if removing 2 sticks helps.