Spotlights

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Response

Yes
4
100%
No
0
No votes
I don't care
0
No votes
 
Total votes: 4

nrprad
Burner Inserter
Burner Inserter
Posts: 8
Joined: Thu Jul 18, 2013 9:15 am
Contact:

Spotlights

Post by nrprad »

I'd like to see dedicated spotlights. They could shine the light in a smaller beam, but much longer distance than lamps.
SilverWarior
Filter Inserter
Filter Inserter
Posts: 559
Joined: Mon Mar 04, 2013 9:23 am
Contact:

Re: Spotlights

Post by SilverWarior »

Do you mean something similar to character flashlight but with larger range?
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Spotlights

Post by ssilk »

I think for Laser for orientation and slight lighting.

(from this idea: https://forums.factorio.com/forum/vie ... aser#p7451 )

The lasers should have a range of 200-400 fields and could have different colors. The area around them are also lighted a bit. Maybe they could also be used to transmit logistic networks from pole to pole.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Spotlights

Post by n9103 »

Linking to a wall of text to illustrate a single point is bad form ssilk.


OT: I think a directional beam to assist in locating a base at night from long distances, as well as being a possible long-distance signal relay (laser to photodetector or somesuch) is a good idea.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
Raziaar
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jul 02, 2013 12:50 am
Contact:

Re: Spotlights

Post by Raziaar »

Spotlights would be awesome. Instead of saturating an area with lamps and power poles to support them, you could set up powerful spotlights that shine out in the distance, and perhaps rotate in a set arc.

Especially if the night cycle is extra long on some maps, as if you're on a planet which experiences very little sunlight.

Perhaps you can even implement infrared and other spotlights/lightsources that turrets require to be able to lock onto enemies at night, meaning you have to think about a good coverage system to stop and repel invasions.
Phantasm
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Sun Jul 07, 2013 1:48 pm
Contact:

Re: Spotlights

Post by Phantasm »

Raziaar wrote:Perhaps you can even implement infrared and other spotlights/lightsources that turrets require to be able to lock onto enemies at night, meaning you have to think about a good coverage system to stop and repel invasions.
Warmblooded beings emit infrared on their own.
Post Reply

Return to “Ideas and Suggestions”