Recipe - ex/ore_resin_recipes.lua
Code: Select all
{
type = "recipe",
name = "PLORD_resin_melting_processing",
localised_name = {"", "[fluid=PLORD_resin_melted]", {"recipe-name.PLORD_resin_melting_processing"}},
category = "chemistry-boiler-crafts",
enabled = true,
energy_required = 5,
ingredients =
{
{type="item", name="PLORD_resin_ore", amount=50},
},
results=
{
{type="fluid", name="PLORD_resin_melted", amount=100},
},
icon = "__PLORD__/graphics/icons/fluid/resin-melted.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "fluid-recipes",
order = "a[chemistry-boiler-crafts]-b[resin-melting]"
},
Chemical Boiler item - PLORD_items.lua
Code: Select all
data:extend({
{
type = "item",
name = "PLORD_chemical_boiler",
icon = "__PLORD__/graphics/icons/boiler-chemical.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "production-machine",
order = "e[chemical-plant]-a[chemical-boiler]",
place_result = "PLORD_chemical_boiler",
stack_size = 10
},
})
Code: Select all
require ("util")
require ("__base__.prototypes.entity.pipecovers")
require ("__base__.prototypes.entity.transport-belt-pictures")
require ("__base__.prototypes.entity.transport-belt-pictures")
require ("__base__.prototypes.entity.assemblerpipes")
require ("__base__.prototypes.entity.laser-sounds")
local hit_effects = require ("__base__.prototypes.entity.hit-effects")
local sounds = require("__base__.prototypes.entity.sounds")
data:extend({
{
type = "assembling-machine",
name = "PLORD_chemical_boiler",
icon = "__PLORD__/graphics/icons/boiler-chemical.png",
icon_size = 64, icon_mipmaps = 4,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = "PLORD_chemical_boiler"},
max_health = 100,
corpse = "boiler-remnants",
dying_explosion = "boiler-explosion",
vehicle_impact_sound = sounds.generic_impact,
mode = "output-to-separate-pipe",
module_specification =
{
module_slots = 2
},
allowed_effects = {"consumption", "speed", "productivity", "pollution"},
resistances =
{
{
type = "fire",
percent = 50
},
{
type = "explosion",
percent = 10
},
{
type = "impact",
percent = 30
}
},
collision_box = {{-1.29, -0.79}, {1.29, 0.79}},
selection_box = {{-1.5, -1}, {1.5, 1}},
damaged_trigger_effect = hit_effects.entity(),
crafting_speed = 1,
target_temperature = 125,
energy_usage = "210kW",
crafting_categories = {"chemistry-boiler-crafts"},
energy_source =
{
type = "electric",
input_priority = "secondary",
usage_priority = "secondary-input",
{
color = {0,0,0},
minimum_intensity = 0.6,
maximum_intensity = 0.95
},
smoke =
{
{
name = "smoke",
north_position = util.by_pixel(-38, -47.5),
south_position = util.by_pixel(38.5, -32),
east_position = util.by_pixel(20, -70),
west_position = util.by_pixel(-19, -8.5),
frequency = 15,
starting_vertical_speed = 0.0,
starting_frame_deviation = 60
}
}
},
fluid_box =
{
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "input-output", position = {-2, 0.5}},
{type = "input-output", position = {2, 0.5}}
},
production_type = "input-output",
},
output_fluid_box =
{
base_area = 1,
height = 2,
base_level = 1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "output", position = {0, -1.5}}
},
production_type = "output",
},
working_sound =
{
sound =
{
filename = "__base__/sound/boiler.ogg",
volume = 0.7
},
audible_distance_modifier = 0.3,
fade_in_ticks = 4,
fade_out_ticks = 20
},
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
structure =
{
north =
{
layers =
{
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-N-idle.png",
priority = "extra-high",
width = 131,
height = 108,
shift = util.by_pixel(-0.5, 4),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-N-idle.png",
priority = "extra-high",
width = 269,
height = 221,
shift = util.by_pixel(-1.25, 5.25),
scale = 0.5
}
},
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-N-shadow.png",
priority = "extra-high",
width = 137,
height = 82,
shift = util.by_pixel(20.5, 9),
draw_as_shadow = true,
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-N-shadow.png",
priority = "extra-high",
width = 274,
height = 164,
scale = 0.5,
shift = util.by_pixel(20.5, 9),
draw_as_shadow = true
}
}
}
},
east =
{
layers =
{
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-E-idle.png",
priority = "extra-high",
width = 105,
height = 147,
shift = util.by_pixel(-3.5, -0.5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-E-idle.png",
priority = "extra-high",
width = 216,
height = 301,
shift = util.by_pixel(-3, 1.25),
scale = 0.5
}
},
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-E-shadow.png",
priority = "extra-high",
width = 92,
height = 97,
shift = util.by_pixel(30, 9.5),
draw_as_shadow = true,
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-E-shadow.png",
priority = "extra-high",
width = 184,
height = 194,
scale = 0.5,
shift = util.by_pixel(30, 9.5),
draw_as_shadow = true
}
}
}
},
south =
{
layers =
{
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-S-idle.png",
priority = "extra-high",
width = 128,
height = 95,
shift = util.by_pixel(3, 12.5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-S-idle.png",
priority = "extra-high",
width = 260,
height = 192,
shift = util.by_pixel(4, 13),
scale = 0.5
}
},
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-S-shadow.png",
priority = "extra-high",
width = 156,
height = 66,
shift = util.by_pixel(30, 16),
draw_as_shadow = true,
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-S-shadow.png",
priority = "extra-high",
width = 311,
height = 131,
scale = 0.5,
shift = util.by_pixel(29.75, 15.75),
draw_as_shadow = true
}
}
}
},
west =
{
layers =
{
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-W-idle.png",
priority = "extra-high",
width = 96,
height = 132,
shift = util.by_pixel(1, 5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-W-idle.png",
priority = "extra-high",
width = 196,
height = 273,
shift = util.by_pixel(1.5, 7.75),
scale = 0.5
}
},
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-W-shadow.png",
priority = "extra-high",
width = 103,
height = 109,
shift = util.by_pixel(19.5, 6.5),
draw_as_shadow = true,
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-W-shadow.png",
priority = "extra-high",
width = 206,
height = 218,
scale = 0.5,
shift = util.by_pixel(19.5, 6.5),
draw_as_shadow = true
}
}
}
}
},
patch =
{
east =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-E-patch.png",
priority = "extra-high",
width = 3,
height = 17,
shift = util.by_pixel(33.5, -13.5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-E-patch.png",
width = 6,
height = 36,
shift = util.by_pixel(33.5, -13.5),
scale = 0.5
}
}
},
fire_flicker_enabled = true,
fire =
{
north =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-N-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 12,
height = 13,
animation_speed = 0.5,
shift = util.by_pixel(0, -8.5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-N-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 26,
height = 26,
animation_speed = 0.5,
shift = util.by_pixel(0, -8.5),
scale = 0.5
}
},
east =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-E-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 14,
height = 14,
animation_speed = 0.5,
shift = util.by_pixel(-10, -22),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-E-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 28,
height = 28,
animation_speed = 0.5,
shift = util.by_pixel(-9.5, -22),
scale = 0.5
}
},
south =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-S-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 12,
height = 9,
animation_speed = 0.5,
shift = util.by_pixel(-1, -26.5),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-S-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 26,
height = 16,
animation_speed = 0.5,
shift = util.by_pixel(-1, -26.5),
scale = 0.5
}
},
west =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-W-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 14,
height = 14,
animation_speed = 0.5,
shift = util.by_pixel(13, -23),
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-W-fire.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 64,
line_length = 8,
width = 30,
height = 29,
animation_speed = 0.5,
shift = util.by_pixel(13, -23.25),
scale = 0.5
}
}
},
fire_glow_flicker_enabled = true,
fire_glow =
{
north =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-N-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 100,
height = 87,
shift = util.by_pixel(-1, -6.5),
blend_mode = "additive",
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-N-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 200,
height = 173,
shift = util.by_pixel(-1, -6.75),
blend_mode = "additive",
scale = 0.5
}
},
east =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-E-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 70,
height = 122,
shift = util.by_pixel(0, -13),
blend_mode = "additive",
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-E-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 139,
height = 244,
shift = util.by_pixel(0.25, -13),
blend_mode = "additive",
scale = 0.5
}
},
south =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-S-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 100,
height = 81,
shift = util.by_pixel(1, 5.5),
blend_mode = "additive",
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-S-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 200,
height = 162,
shift = util.by_pixel(1, 5.5),
blend_mode = "additive",
scale = 0.5
}
},
west =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/boiler-W-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 68,
height = 109,
shift = util.by_pixel(2, -6.5),
blend_mode = "additive",
hr_version =
{
filename = "__PLORD__/graphics/entity/boiler-chemical/hr-boiler-W-light.png",
draw_as_glow = true,
priority = "extra-high",
frame_count = 1,
width = 136,
height = 217,
shift = util.by_pixel(2, -6.25),
blend_mode = "additive",
scale = 0.5
}
}
},
burning_cooldown = 20,
water_reflection = boiler_reflection()
},
})
New recipe category - PLORD_categories_recipe.lua
Code: Select all
data:extend({
{
type = "recipe-category",
name = "chemistry-boiler-crafts"
},
})