Game Initial Load time

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j0n0th0n
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Game Initial Load time

Post by j0n0th0n »

I am wondering if a large number of saved games causes the initial game start sequence to take longer.
I only have 43 at the moment.

Thanks
Loewchen
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Re: Game Initial Load time

Post by Loewchen »

It does not.
Pi-C
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Re: Game Initial Load time

Post by Pi-C »

j0n0th0n wrote: Sat Oct 01, 2022 6:31 pm I am wondering if a large number of saved games causes the initial game start sequence to take longer.
A large number of mods would do that. If you have multiple versions of the same mod the game will try to find the latest version:

Code: Select all

   0.495 Info ModManager.cpp:253: Found duplicate mod Bio_Industries, using higher version (1.1.104 > 1.1.101).

   0.503 Info ModManager.cpp:253: Found duplicate mod Bio_Industries, using higher version (1.1.107 > 1.1.104).
   0.519 Info ModManager.cpp:253: Found duplicate mod Bio_Industries, using higher version (1.1.112 > 1.1.107).
   0.543 Info ModManager.cpp:253: Found duplicate mod Bio_Industries, using higher version (1.1.115 > 1.1.112).
If you have unpacked mods (because you're writing mods yourself or want to look at the code of a mod), the game must check both folder and zip-file versions:

Code: Select all

   1.390 Info ModManager.cpp:260: Found duplicate mod space-spidertron, using folder version (0.3.1).
   1.390 Info ModManager.cpp:253: Found duplicate mod space-spidertron, using higher version (1.0.0 > 0.3.1).
Even with a lot of mods, these one-time checks at the very beginning of the game shouldn't slow down the start-up process more than a few seconds. However, I regularly remove older versions of downloaded mods from my folder because the checks bloat my logfile. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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