[Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Moderator: Optera
[Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Last edited by Optera on Sat Sep 24, 2022 5:25 am, edited 4 times in total.
Reason: tags added to topic
Reason: tags added to topic
Re: Blueprint imports red and blue wires so there is no automatic link?
=The problem is here, you can see the picture intuitively
https://mods.factorio.com/mod/simple_wa ... 1220becfe5
https://mods.factorio.com/mod/simple_wa ... 1220becfe5
Last edited by zhuying on Fri Sep 23, 2022 10:13 pm, edited 2 times in total.
Re: Blueprint imports red and blue wires so there is no automatic link?
Hi,I am author of "simple_water_rail_with_collision_rewrite",
now I realize it is because I am overrided the LTN train stop`s collision mask with extra "rail-layer" collision,so it block the combinator ghost and removed and LTN cannot found the removed ghost so it created new one,so you observed the wire connected is disconnected.
the fix is implemented in version 0.0.17,hope it could work with you now :/
now I realize it is because I am overrided the LTN train stop`s collision mask with extra "rail-layer" collision,so it block the combinator ghost and removed and LTN cannot found the removed ghost so it created new one,so you observed the wire connected is disconnected.
the fix is implemented in version 0.0.17,hope it could work with you now :/
Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Added [not a bug] to thread as it's not a bug in LTN
Removed spam posts from thread
Removed spam posts from thread
My Mods: mods.factorio.com
Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Great gods, if you want to learn MOD production with you, you need to start learning from there. . . English is not so good. .