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factorio@localhost factorio]$ bin/x64/factorio --start-server ./saves/df.zip
0.000 2022-09-06 12:03:15; Factorio 1.1.68 (build 60023, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "bin/x64/factorio" "--start-server" "./saves/df.zip"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio [36603/40916MB]
0.000 Binaries path: /opt/factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 2 cores, RAM: 5719 MB]
0.013 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.013 Running in headless mode
0.021 Loading mod core 0.0.0 (data.lua)
0.072 Loading mod base 1.1.68 (data.lua)
0.383 Loading mod base 1.1.68 (data-updates.lua)
0.508 Checksum for core: 1720724266
0.508 Checksum of base: 3427191298
0.719 Prototype list checksum: 3034860339
0.762 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1662436944
0.762 Info PlayerData.cpp:78: Cloud player-data.json unavailable
0.763 Factorio initialised
0.763 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.763 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.763 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.763 Loading map /opt/factorio/./saves/df.zip: 12656089 bytes.
0.775 Loading level.dat: 32025698 bytes.
0.782 Info Scenario.cpp:199: Map version 1.1.68-0
1.432 Loading script.dat: 1182 bytes.
1.434 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3795083680
1.438 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
1.438 Hosting game at IP ADDR:({0.0.0.0:34197})
1.439 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=5
2.345 Info AuthServerConnector.cpp:79: Obtained serverPadlock for serverHash (JP8k1xeIAErEHnMxHiVjOYvKipRF1aQv) from the auth server.
2.345 Info ServerMultiplayerManager.cpp:795: updateTick(5276014) changing state from(CreatingGame) to(InGame)
58.062 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({192.168.1.5:55748}))
58.062 Refusing connection for address (IP ADDR:({192.168.1.5:55748})), username (zhh0000zhh). UserVerificationMissing
60.529 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({192.168.1.5:51041}))
60.529 Info ServerRouter.cpp:451: Replying to connectionRequest for address(IP ADDR:({192.168.1.5:51041})).
60.529 Info ServerSynchronizer.cpp:604: nextHeartbeatSequenceNumber(3490) adding peer(1)
60.547 Info ServerMultiplayerManager.cpp:795: updateTick(5276014) changing state from(InGame) to(InGameSavingMap)
60.596 Info ServerMultiplayerManager.cpp:944: updateTick(5276014) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
61.510 Info ServerMultiplayerManager.cpp:1005: UpdateTick(5276014) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(12657252) auxiliary(92) crc(1079210923)
61.510 Info ServerMultiplayerManager.cpp:795: updateTick(5276014) changing state from(InGameSavingMap) to(InGame)
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3492) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3493) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3494) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3495) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3496) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3497) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3498) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3499) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3500) that we don't have.
80.729 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(4702) peer(1) wants a heartbeat(3501) that we don't have.
101.179 Info ServerMultiplayerManager.cpp:1058: Disconnect notification for peer (1)
101.179 Info ServerSynchronizer.cpp:623: nextHeartbeatSequenceNumber(5930) removing peer(1).
Communication failure after 30 seconds