Code: Select all
:1: SE sim: spidertron_deployment
28.507 Factorio initialised
28.510 Steam Storage Quota: 4448/4768
35.373 Loading map C:\Users\Zoro\AppData\Roaming\Factorio\saves\Space Exploration S02.zip: 6238685 bytes.
35.404 Loading level.dat: 24417260 bytes.
35.405 Info Scenario.cpp:199: Map version 1.1.61-0
35.414 Info PrototypeMigrationList.cpp:194: Activating migration space-exploration/space-exploration.0.6.58.json
36.069 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1656689565
36.106 Error BlueprintShelf.cpp:631: Loading cloud blueprint storage failed: Corrupt map: unknown entity prototype ID (old 688, new 0).
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\functional (16707566): std::_Func_impl_no_alloc<<lambda_d88f2d31c7ce54eef2e6167203848c8e>,void,BlueprintRecord const *>::_Do_call
c:\cygwin64\tmp\factorio-build-h64fjd\src\blueprint\blueprintbookrecord.cpp (362): BlueprintBookRecord::callRecursively
c:\cygwin64\tmp\factorio-build-h64fjd\src\blueprint\blueprintlibrary.cpp (990): BlueprintLibrary::checkConsistency
c:\cygwin64\tmp\factorio-build-h64fjd\src\map\map.cpp (2136): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-h64fjd\src\map\map.cpp (1156): Map::setupEntities
c:\cygwin64\tmp\factorio-build-h64fjd\src\map\map.cpp (1184): Map::setupEntities
c:\cygwin64\tmp\factorio-build-h64fjd\src\scenario\scenario.cpp (339): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-h64fjd\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D4FD7034)
00007FF8D4FD7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D6442651)
00007FF8D6442651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
37.606 Error BlueprintLibrary.cpp:984: Record without index.
Logger::writeStacktrace skipped.
37.640 Info CrashHandler.cpp:311: Executable CRC: 2336234303
37.640 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
45.698 Error CrashHandler.cpp:262: Heap validation: success.
45.699 Creating crash dump.
45.860 CrashDump success
I have no idea what happened and seems that all of my blueprints created over the past 5 years are gone and I can't load any save files right now.
I've uploaded the save file and the screenshot which could help reproduce the crashing.
-- Crash dump file added.
Please help!