Yet, when I call .mine with no parameters (on a tree, at least), this does not appear to happen. Do I need to define an inventory in order for it to work, and if so, how do I get it to... well... not put it in an inventory and just drop to the ground?The result of mining the entity (the item(s) it produces when mined) will be dropped on the ground if they don't fit into the provided inventory.
Edit: Yeah, so when I give it a valid inventory to insert to, it will insert the mining results to that inventory, and if that inventory is full, it'll drop to the ground at the tree's location. But I want to accomplish this without an inventory....