I was playing multiplay and found this glitchy performance issue.
I guess cause entity is Advanced Roboport coming from 248k mod.
When electicity is low much of them start to demand so high eletricity, and causing deadful lag.
I have no idea why and I guess modder of 248k also may have no idea so I decided to report on forum.
Savefile:
https://drive.google.com/u/0/uc?id=1N9U ... v00QvLiTYK
In the save file, situation is under lagging. As following screenshot, placing a big electric pole between 2 chemical plants power will charge up roboports and lag will disappear.
[1.1.57] Charging demand of modded roboport causing extreme lag
[1.1.57] Charging demand of modded roboport causing extreme lag
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- factorio-current.log
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English is not my native language. Sorry for bad English.
My mods :
Lua API global Variable Viewer (mod portal)
Lua API Event Trace (mod portal)
My tools :
Locale String Editor (github.io webapp)
My mods :
Lua API global Variable Viewer (mod portal)
Lua API Event Trace (mod portal)
My tools :
Locale String Editor (github.io webapp)
Re: [1.1.57] Charging demand of modded roboport causing extreme lag
Thanks for the report. This is due to the roboports running out of power and shutting off. Due to how many roboports you have, and their supply area; a lot of them shut off at the same time and this triggers a lot of logic all in one frame resulting in the stuttering/slowdown.
Simply: you need more power so they don't all shut off at the same time.
Simply: you need more power so they don't all shut off at the same time.
If you want to get ahold of me I'm almost always on Discord.