What did you do?
Changed a per-game floating point setting field (specifically `adaptive-movement-speed-global-disable-upon-taking-damage`), from the default value of 4, to 0, while the game was running with two player multiplayer, as the host.
Then I clicked on save.
What happened?
The game crashed.
I've tried to reproduce the issue in single-player, but cannot.
[Tobias][1.1.53] Crash after changing mod settings and saving (agui::Widget::applySizeRestrictionsInternalWithoutTri...)
[Tobias][1.1.53] Crash after changing mod settings and saving (agui::Widget::applySizeRestrictionsInternalWithoutTri...)
- Attachments
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- mod_list_and_settings.7z
- (1.54 KiB) Downloaded 114 times
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- factorio-dump-current.dmp
- (2.05 MiB) Downloaded 113 times
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- factorio-current.log
- (17.53 KiB) Downloaded 121 times
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- Factorio Staff
- Posts: 40
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Re: [Tobias][1.1.53] Crash after changing mod settings and saving (agui::Widget::applySizeRestrictionsInternalWithoutTri
Thanks for the report, the issue will be resolved in the next release.