So reaching 10k spm i decided to research abit about reactors cauze my base runs at 22 fps.
Electric network at 3000 ms and class generators (turbines) and boilers at like 1000ms so some fat can be saved from nuclear reactors
So i ve put down an electric interface went into ediror mode created a deconstruction planner for heat pipes and applied it. Some minutes after turbines are dead and interface kicked in cauze the reactors were working but the heat wasnt going anywhere and everything was dead turbines boilers pipes etc
Wierd thing is entity usage still at 3000 electric network and class generators and boilers at 1000 and 1000 like wtf man?
So went into editor mode again and had to get rid of boilers and turbines throughout the whole base to see stats finally change boilers at 500 (still have some boilers left for coal liqufactio) and 0 for generators
So what the fuck is going on do idle entities cost UPS now?
maybe the boilers still check temperature? maybe turbines still checking if steam exists every second?
Is this intented? Bug?
inactive turbines boilers UPS
Re: inactive turbines boilers UPS
Things that deal with fluids never go inactive because there is no "fluid added" or "fluid removed" event for them to wake up from.
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