on_entity_settings_pasted should trigger with blueprints

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DaveMcW
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on_entity_settings_pasted should trigger with blueprints

Post by DaveMcW »

There are two ways to paste entity settings.
  1. Shift + left click on the entity.
  2. Place a blueprint on top of the entity.
The event on_entity_settings_pasted triggers for case 1. I would like it to trigger for case 2 also. Or at least make any event to detect it.
protocol_1903
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Re: on_entity_settings_pasted should trigger with blueprints

Post by protocol_1903 »

+1, especially useful for custom/composite entities
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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