[.13-1.1.109] Aircraft (1.8.9)
Re: [0.13.3] Aircraft (1.0.7) New Planes!
That's good news, it's not the mod but the game, thanks for the update!
just have to wait for 0.13.7. to come out
just have to wait for 0.13.7. to come out
Re: [0.13.3] Aircraft (1.0.7) New Planes!
The planes are working fine in .13.8 Autosave and when I save, no problems.
Re: [0.13.3] Aircraft (1.0.7) New Planes!
Yeah It was a little bugger in the main game- it has been found and a fix has been issued.
The mod is very fun and I recommend everyone trying it out, I have been using it since 0.12.xx and havent gone back to regular cars.
Definitely a keeper!@
The mod is very fun and I recommend everyone trying it out, I have been using it since 0.12.xx and havent gone back to regular cars.
Definitely a keeper!@
Re: [0.13.3] Aircraft (1.0.7) New Planes!
You people here might be interested in this addon.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
- Thomasnotused
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Re: [0.13.3] Aircraft (1.0.7) New Planes!
Yes, this is very interesting, indeed! I had tried previously to make this work, but actual LUA is a bit beyond me, so thank you!Adil wrote:You people here might be interested in this addon.
I have no idea what I'm doing.
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Re: [0.13.18|0.14.0?] Aircraft (1.0.8) New Planes!
I've released an update which just changed some info.json info, not sure if this is all that's needed for this mod to work on 0.14, as I have not been able to test it yet (no access to 0.14 yet )
I have no idea what I'm doing.
Re: [0.13.18|0.14.0?] Aircraft (1.0.8) New Planes!
Yes, that is all that needs to be changed, I've had no problems with the jet so far with 0.14SuicidalKid wrote:I've released an update which just changed some info.json info, not sure if this is all that's needed for this mod to work on 0.14, as I have not been able to test it yet (no access to 0.14 yet )
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Re: [0.13.18|0.14.1] Aircraft (1.0.8) New Planes!
I've updated to 0.14.1, so I'll see about adding/fixing some stuff that has inevitably broken!
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.0.9) New Planes!
1.0.9 released!
- Added collision_box to all planes for mod support (I tried to add support for Vehicle Wagons, but the graphics are incompatible)
- Added equipment grids to all planes, except for the cargo plane, because I don't think it deserves it.
- Added collision_box to all planes for mod support (I tried to add support for Vehicle Wagons, but the graphics are incompatible)
- Added equipment grids to all planes, except for the cargo plane, because I don't think it deserves it.
I have no idea what I'm doing.
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Re: [0.13.18|0.14.1] Aircraft (1.0.9) New Planes!
1.1 released!
I figured for the big "1.1 release" I'd do something that involved actual new content!
- Added an aircraft-only "exoskeleton" equipment, the Afterburner! Increases the speed of compatible aircraft by 30%! (if I understand the numbers correctly)
- Added an aircraft-exclusive shield module. Has a capacity of 350, and has a lower "energy per shield" than normal!
- Severely reduced the resistances and health of aircraft, make sure you use some shields or they'll clip your wings!
- Tweaked a lot of locale files to spice them up a bit.
- Other misc. tweaks.
I figured for the big "1.1 release" I'd do something that involved actual new content!
- Added an aircraft-only "exoskeleton" equipment, the Afterburner! Increases the speed of compatible aircraft by 30%! (if I understand the numbers correctly)
- Added an aircraft-exclusive shield module. Has a capacity of 350, and has a lower "energy per shield" than normal!
- Severely reduced the resistances and health of aircraft, make sure you use some shields or they'll clip your wings!
- Tweaked a lot of locale files to spice them up a bit.
- Other misc. tweaks.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.0) New Planes!
1.1.1 - The I'm an idiot update
I skipped the testing phase after adding recipes, sorry.
- Properly added lubricant as an ingredient for the afterburner.
I skipped the testing phase after adding recipes, sorry.
- Properly added lubricant as an ingredient for the afterburner.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.1) New Planes!
1.1.2 - Another Stupid Release
You can blame my testing setup for this one, another mod there cleaned up the error for this, and without it the game won't load.
- Actually set the Afterburner recipe to be a "liquid required" one because I'm stupid.
You can blame my testing setup for this one, another mod there cleaned up the error for this, and without it the game won't load.
- Actually set the Afterburner recipe to be a "liquid required" one because I'm stupid.
I have no idea what I'm doing.
Re: [0.13.18|0.14.1] Aircraft (1.1.2) New Planes!
I've made shadows separate from the sprites, if you'd incorporate these modifications, then I wouldn't need to duplicate half of this mod in liftoff.
- Attachments
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- Aircraft_1.1.2.zip
- (3.59 MiB) Downloaded 163 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.2) New Planes!
No problem, I'll incorporate these into the next release.Adil wrote:I've made shadows separate from the sprites, if you'd incorporate these modifications, then I wouldn't need to duplicate half of this mod in liftoff.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
1.1.3 released!
- Added bob's mods support, some of the planes will now require bob's plates to build! (ex. Flying Fortress now requires 2,000 Invar plates to build).
- Shadowless spritesheets bundled in the main mod now, will only be used by the Liftoff mod
- Changed Flying Fortress recipe to require processing units instead of advanced circuits.
- Enhanced some tech icons to 128x128
- Added bob's mods support, some of the planes will now require bob's plates to build! (ex. Flying Fortress now requires 2,000 Invar plates to build).
- Shadowless spritesheets bundled in the main mod now, will only be used by the Liftoff mod
- Changed Flying Fortress recipe to require processing units instead of advanced circuits.
- Enhanced some tech icons to 128x128
I have no idea what I'm doing.
Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
You know that half of the download weight is a hidden git folder, right?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
*sigh* git being dumb again, I keep wiping that. It will be gone next version.Adil wrote:You know that half of the download weight is a hidden git folder, right?
I have no idea what I'm doing.
Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
You should change the items to have instead of type="item", otherwise the equipment gets lost when you mine the plane.
Code: Select all
type = "item-with-entity-data"
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
Oh, I didn't even know that was a thing! Will be fixed alongside a couple other things for 1.1.4Adil wrote:You should change the items to haveinstead of type="item", otherwise the equipment gets lost when you mine the plane.Code: Select all
type = "item-with-entity-data"
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
I changed the items to item-with-entity-data, and they still get lost when mining the planes. Am I missing something?Adil wrote:You should change the items to haveinstead of type="item", otherwise the equipment gets lost when you mine the plane.Code: Select all
type = "item-with-entity-data"
I have no idea what I'm doing.