I agree partly. Space Age condensed Nauvis to a much smaller role so that the whole game doesn't take 3 times as long as a base game (according to the devs this was a goal) in 1.0 would. So one of the central best evolved parts of the base game can't shine as much as it did.GregoriusT wrote: Fri Jul 03, 2026 11:45 amI love space age 2.1 the way it is right now and would not change it. (All personal gripes are part of the base game)meganothing wrote: Fri Jul 03, 2026 11:30 am If we go your route, we could also add:
"Multiple planets goes against the whole game: Factorio is all about expansion of a single planet"
But there is one thing about this point you brought up in particular that I have to agree on. The new Planets made Nauvis Outposts almost completely useless, and I loved outpost building in the base game.
Add to that the ridiculous amount of Mining Productivity you can get from Biolabs and Big/Quality Drills, and you will basically not run out of Ore for months and years, without going outside of the "Map Preview" Area you saw when starting your World.
The Logistics of having a long Train line, leading to a part of the Map you may need to supply with things on a regular basis to defend against Biters, giving you the opportunity to have a train with dozens of wagons going back to the original Base, was awesome and I miss that.
But on the other hand A) the base game is still there to be played, B) if you don't rush into space and start with quality research as soon as possible (something I did in my first space age game) you still get to do a nauvis base with lots of outposts, and C) it is still a sandbox, you can decide what do do on Nauvis and what not.

