I could probably make a case for a few burner mines feeding directly into boilers, or a separate disconnected power grid filled with accumulators, or a similar tiny power grid between an electric drill, an accumulator, and a steam powerplant on a coal patch.Lurkily wrote:Sean Mirrsen wrote:Huh, that's interesting. I actually have a lot of the same ideas as this mod's creator, for my own "Factorio Gaiden" mod-in-the-works.
The burner generator is actually borrowed from KS's power mods. If you want to use that without losing the burner inserter, you can grab KS Power. Commenting out a few things in the files, you can probably eliminate the mid/late game power options, too, if you choose.
I agree that the burner fills only a niche role, and almost no role in the mid/early game when you're upgrading your economy to electricity-based, and even less in the early game here with burner generators present. However, that niche is an overwhelmingly important niche. I agree with you it's useful, but I don't want its usefulness understressed either, because I like a lot of what the author's going for here, and would like to see this mod develop. Nothing, except nothing, can automate a recovery from a full energy collapse except burner inserters.
With burner generators, all you need is a discrete power grid with only the generator and the row of inserters on it (being able to manually connect power lines is a great feature for this) - the generator will power the inserters, as well as the inserter feeding it fuel, up until the power outage is so bad that there is a fuel-out and there is no fuel. In this case, restarting the grid is as easy as feeding the burner with fuel - connected inserters will immediately start working. In the case of burner inserters, which will to some extent restart the process by themselves, they still can and do sometimes run out of fuel, especially if you forget that they aren't fast enough to grab an item riding past them on a red conveyor belt, and in such cases you have to get to them and individually give them fuel.
But yeah, burner inserters do have a role, a small but rather important one. However, I look at it through the prism of common sense. A burner inserter is not a more primitive version of the regular inserter - it works only a little slower, has the same reach, and even has some smart elements, being able to tell when it is low on fuel and feed itself with any available source, whereas an inserter is just a dumb "take here, put here" robot arm with some programmable functions. For basically a normal inserter with an integrated heat engine, the burner inserter takes too little work and materials to create in the base game, and should really not be needed from the get-go because small amounts of electric power should be readily available to use normal inserters. You'll only really need them once you have an infrastructure you have to have backup power sources for - by that time they will have already been researched.