Is it still better when you also consider the changes that may be need to absolutely ensure that nothing else will consume either the asteroid or its products and that you have taken all required steps to ensure that the ore/calcite (if applicable) does not get taken by a smelter/foundry and that the carbon is not taken by cool synthesis for making explosives and that the water likewise and that the machines involved in making the fuel also perfectly split the ice/water between them?mmmPI wrote: Fri Dec 13, 2024 3:59 pmYeah you are free to use the slow and inefficient method for this, my comment was just meant at illutrating a reason to do otherwise, another alternative method. That would work better than the proposed solution.Khazul wrote: Fri Dec 13, 2024 3:52 pm Or maybe I know I don't need to and just need to get a ship moving even slowly, so it can become self sufficient.
You can fit 50 fluid in a barrel, and 10 barrel per stack, so 500 fluid per stack of barrels hence 1500 require 3 stacks. When you just send 3 asteroids you get much much more fuel. I would advise doing the math as you said you thought of shipping barrel and even suggested it should be possible claiming to see no reason why you are forced to wait longer than necessary.Khazul wrote: Fri Dec 13, 2024 3:52 pm Anyway - past caring about arguing [Moderated by Koub : don't be aggressive] - 12-13-2024, 15-52-36.png
You can already in game use a method that's faster for the use case mentionned. If you want to get a ship going and it only need a few asteroid before it is self sufficent. That's what you CAN do in game currently, that's why i think it's the worst use case to illustrate the suggestion.
If it was to make "small ship that don't produce their own fuel" at least, that would have a point, it would be terribly inneficient but consistent. Whereas here i think you are suggesting something that makes little sense with the use case you attach to it.
With fuel barrels while you do need to add unbarrelling and filtered pumps if you do not already have it (all my ships at my current game stage do for coolant, but still need to add a couple of pumps and pipes), that is it. The numbers from barrels are not terrible (100 barrels of 50 try again - you can multiply right?- or run out of fingers?), but in terms of overall expected complexity, a hell of a lot simpler and means no changes to existing fuel production resource thresholds and output targets either.
I havn't used my own numbers in my mod - this is generated the same way as any other fluid it seems to come up with 100 barrels of 50 units each rocket capacity which is also what the wiki says and what every other fluid shows. How many zeros on the end of that per rocket? Is that 2 or 3? Must have been using thumbs hence why you came up with 2 zeros, but who knows, maybe you have many thumbs and short on fingers. The wiki also say 5k fluid in case you wish to further dispute it with more of your BS.