Would you mind sharing the blueprint string for that? It's a nice test case for cabling.
[1.1.46] Electric pole ghost removal creates weird connections between other poles
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
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Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Sorry for the delay! That's what I use for a bullet production center and the blueprint for it was over two years old (from back before I stopped playing the game until a couple months ago) and I only recently got it moved up from 0.17 to 1.1. I wanted to go through it and fix/update things, first.lyvgbfh wrote: Thu Dec 09, 2021 5:44 amWould you mind sharing the blueprint string for that? It's a nice test case for cabling.

For anyone interested:
The right most set of assemblers (2 rows of assembler 2) are configured for modded ammo, but there's only 1 input ingredient difference from them and regular red ammo. Inputs from left (assembler 3 side) to right:
- Uranium-238 (1 lane)
- Copper plate (2 lanes)
- Steel plate (1 lane)
- Copper plate (2 lanes)
- Iron plate (2 lanes)
- Iron plate (2 lanes)
- Copper plate (2 lanes)
- Steel plate (1 lane)
- Sulfur (1 lane)(due to aforementioned mod; simply remove and the assemblers here can produce normal red ammo)
- Copper plate (2 lanes)
- Uranium ammo (current BP max capacity: 225/min)
- Piercing ammo (current BP max capacity: 225/min. It produces 450, but half is consumed for Uranium ammo)
- Incendiary ammo (current BP max capacity: 450/min)
All circuit connections are just for reading belt contents and then feeding off to a counter of your choice.
It's 15 assemblers deep now. I believe there's still room to "grow", but most of the belts will need upgrading for that. (Yellow ammo belt is already saturated, and iron & steel plate (and sulfur for modded ammo) are being fully consumed.)
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Thank you! For reference, this is the same thing with "only right angles" connection logic applied. I personally find it preferable.

Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
What exactly do you mean by "only right angles". Not connecting any poles that have different both x and y coordinates?lyvgbfh wrote: Fri Dec 10, 2021 8:40 am Thank you! For reference, this is the same thing with "only right angles" connection logic applied. I personally find it preferable.
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Exactly, it's limited by script to connections where one axis is shared.Lou wrote: Mon Dec 13, 2021 12:58 pmWhat exactly do you mean by "only right angles". Not connecting any poles that have different both x and y coordinates?lyvgbfh wrote: Fri Dec 10, 2021 8:40 am Thank you! For reference, this is the same thing with "only right angles" connection logic applied. I personally find it preferable.