Version 2.1.7

Information about releases and roadmap.
User avatar
GregoriusT
Filter Inserter
Filter Inserter
Posts: 428
Joined: Wed Apr 10, 2019 6:42 pm
Contact:

Re: Version 2.1.7

Post by GregoriusT »

Filcius wrote: Fri Jun 26, 2026 5:44 pm Also, a wall ship at 40km/s against a medium asteroid used to remove half the HP of walls. Now, 4 walls are destroyed on impact, and some are damaged.
Four walls horizontally, right? As in 1 Wall deep 4 Walls wide, on impact, right?

Just asking if Walls are at least useful to precent ONE impact of a medium Asteroid.

Wondering how well Quality Walls would do.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
thedoh
Fast Inserter
Fast Inserter
Posts: 106
Joined: Tue May 02, 2017 1:37 pm
Contact:

Re: Version 2.1.7

Post by thedoh »

GregoriusT wrote: Fri Jun 26, 2026 5:48 pm
Filcius wrote: Fri Jun 26, 2026 5:44 pm Also, a wall ship at 40km/s against a medium asteroid used to remove half the HP of walls. Now, 4 walls are destroyed on impact, and some are damaged.
Four walls horizontally, right? As in 1 Wall deep 4 Walls wide, on impact, right?

Just asking if Walls are at least useful to precent ONE impact of a medium Asteroid.

Wondering how well Quality Walls would do.
Not much better.
stoicfaux
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Sep 15, 2021 1:50 pm
Contact:

Re: Version 2.1.7

Post by stoicfaux »

thedoh wrote: Fri Jun 26, 2026 1:09 pm
Nova wrote: Fri Jun 26, 2026 12:27 pm Wait wait wait...
Fixed that turret shooting speed didn't work at higher speeds depending on the turret animations.
Does that mean the railgun animation limitation is gone?
Yes, and boy howdy you have to be careful with what you shoot at now, because if you're not careful, you'll blow your railgun ammo production AND you power budgets!!
Yeah, the power draw has jumped dramatically, if not excessively. From 10.94MW @ 0.84 shots/s to 77.5MW @ 1.09 shots/s. That's a 7x jump in power draw for a 30% increase in rate of fire.

If it's not a bug or a side effect (e.g. arbitrarily hard coded value) of the old cap on railgun firing speed, then I'm curious as to what the formula for power use is.
Filcius
Burner Inserter
Burner Inserter
Posts: 14
Joined: Thu Mar 19, 2026 2:51 pm
Contact:

Re: Version 2.1.7

Post by Filcius »

GregoriusT wrote: Fri Jun 26, 2026 5:48 pm
Filcius wrote: Fri Jun 26, 2026 5:44 pm Also, a wall ship at 40km/s against a medium asteroid used to remove half the HP of walls. Now, 4 walls are destroyed on impact, and some are damaged.
Four walls horizontally, right? As in 1 Wall deep 4 Walls wide, on impact, right?

Just asking if Walls are at least useful to precent ONE impact of a medium Asteroid.

Wondering how well Quality Walls would do.
An asteroid coming from the front will destroy 4 walls wide.
Post Reply

Return to “Releases”