Version 2.1.7

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sarge945
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Re: Version 2.1.7

Post by sarge945 »

Darkmatterx76 wrote: Tue Jun 23, 2026 8:33 pm The other is that I truly beg for grass/ground to slowly heal after you destroy a biter base. The ugly scar staying forever sucks. :(
I know a mod isn't the same as something being in the base game, but I've been using this mod for years and it's excellent:

https://mods.factorio.com/mod/biter-cleanup
Prommah wrote: Wed Jun 24, 2026 12:39 am
Omnifarious wrote: Wed Jun 24, 2026 12:13 am I have a Pop_OS! 22.04 system, and it still has glibc 2.35. So Space Age won't launch on my system.

I was able to go through some contortions involving podman and a debian:12 container and get it to work, sort of. The graphics are really slow though because the nvidia drivers won't work properly inside the container.

Are you absolutely sure you need glibc 2.36?
They explained here: viewtopic.php?p=695277#p695277
Yet another example of Wayland making everything worse (many such cases)
Darkmatterx76
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Re: Version 2.1.7

Post by Darkmatterx76 »

Thanks, I'll keep it in my back pocket. Want my achievements first. :)

But the fact that there's been a mod for it for so long makes me think that it's probably something the dev's should address.
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GregoriusT
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Re: Version 2.1.7

Post by GregoriusT »

sarge945 wrote: Wed Jun 24, 2026 2:54 am
Darkmatterx76 wrote: Tue Jun 23, 2026 8:33 pm The other is that I truly beg for grass/ground to slowly heal after you destroy a biter base. The ugly scar staying forever sucks. :(
I know a mod isn't the same as something being in the base game, but I've been using this mod for years and it's excellent:

https://mods.factorio.com/mod/biter-cleanup
Prommah wrote: Wed Jun 24, 2026 12:39 am
Omnifarious wrote: Wed Jun 24, 2026 12:13 am I have a Pop_OS! 22.04 system, and it still has glibc 2.35. So Space Age won't launch on my system.

I was able to go through some contortions involving podman and a debian:12 container and get it to work, sort of. The graphics are really slow though because the nvidia drivers won't work properly inside the container.

Are you absolutely sure you need glibc 2.36?
They explained here: viewtopic.php?p=695277#p695277
Yet another example of Wayland making everything worse (many such cases)
Yeah this makes me think of why exactly factorio is even interacting with wayland, since wayland can handle factorio just fine without any issues. Like there should be no reason to interact with wayland from a game perspective, since wayland exists purely to make sure random programs such as videogames are not fucking with the graphics in any unintended user hostile way.

Steams Gamescope exists for a reason afterall.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
sarge945
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Re: Version 2.1.7

Post by sarge945 »

Darkmatterx76 wrote: Wed Jun 24, 2026 4:00 am Thanks, I'll keep it in my back pocket. Want my achievements first. :)
Yeah, Wube should either include a bunch of mods in the base game, or at the very least, "whitelist" a bunch of mods so that people can still get achievements.

If they are going to refuse to add some significant qol features (like even distribution, bottleneck lite, etc) they should at least let people get achievements for using them.
GregoriusT wrote: Wed Jun 24, 2026 4:31 am Yeah this makes me think of why exactly factorio is even interacting with wayland, since wayland can handle factorio just fine without any issues. Like there should be no reason to interact with wayland from a game perspective, since wayland exists purely to make sure random programs such as videogames are not fucking with the graphics in any unintended user hostile way.

Steams Gamescope exists for a reason afterall.
My issue is more that Wayland was billed as a "lightweight and modern X11 replacement" and then made itself needlessly complex, took forever to come out, and basically made the suckiest possible alternative to X11, to the point where X11 works better (in my experience at least), invalidating the whole point of having a simple and easy X11 replacement in the first place.

Every piece of software I know that has ever interacted with Wayland has had problems, and Factorio is no exception.

I guess by "modern" the Wayland developers meant "an unmaintainable overbloated mess of soyware", which would be pretty accurate.
Straugh
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Re: Version 2.1.7

Post by Straugh »

This is so close to what I proposed for 2.1 cutoff.

I still argue that vanilla should have inserters that go 8 directions like flamethrowers. Yes we can install a mod for this, but it is silly not to have this by default.

It we can pull an item from a 2x2 or larger entry from all sides, we can have larger chests. This eliminates cursed design hacky solves with cars and wagons.

Last is foundries should be able to do stone bricks if they can do plates.

This is a solid foundation.. Hopefully you will find inspiration to do another DLC. There is still plenty more that you could expand upon with water, flight, underground and worm holes.
Hurkyl
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Re: Version 2.1.7

Post by Hurkyl »

Sanqui wrote: Tue Jun 23, 2026 9:43 amChanges
  • Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.
Is this just the spawners, or does this effect happen with other spawn blocking situations, like biter eggs spoiling in a big square of storage chests that leave no space for it to actually appear?
sarge945
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Re: Version 2.1.7

Post by sarge945 »

Are any other mod developers having trouble with entity graphics with this update?

viewtopic.php?t=134190
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