unfortunately though, I don't think that the multiplayer market will be a thing globally. The lua api doesn't include ways to connect to other servers, there is only the save you can effect. So what I'm going to do is just try to make the single player feel like you're playing with other players on the market. I does however make it a lot easier to deal with cheaters, to not worry about themTuckJohn wrote:I just thought of a way to have global dynamic economy; Have soft limits on the prices so that if a hacker cheats in items, the item value goes down to next to free.
For example, take this diagram. 1 dash equals, say, 200 sales of an item.
(pre-set lower limit) (pre-set upper limit)
10------8----7--6-----5---------------4-----------------------------3
![Razz :P](./images/smilies/icon_razz.gif)