Everyone loves the trains in Factorio - right?

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 505
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by DerivePi »

This is my basic layout for a sorter. It is composed of the following:
- The main loop - I usually use a 4xlength loop although for smaller outposts that require sorting, a single loop (2xlength) is appropriate - the main loop usually gets upgraded to a express belt when practical
- The input - should be located at the midpoint of the main loop and should evenly feed each length of the loop with a splitter (note, the first run will lose some material at the splitters without modification - not a problem for ores)
- The sorted outputs - these outputs are sorted using smart inserters to remove "filtered" items off of the main loop and either directly on to a collector belt or into a buffer chest (shown). Some variations:
- outputs can face either direction (I have them all shown towards the right, but they can face left as easily)
- outputs can be a single inserter per loop length for small quantities of items (only loads one side of the output belt) or, for express belt outputs, a group of 4 inserters per loop length (4 lengths x 4 inserters = 16 at 2 per second to exceed the capacity of an express belt) I have shown a standard 2x4 output with room to grow.
- I have shown a buffered system that provides immediate storage for items removed from the main loop. Although not preferred, the sorter size can be reduced if the buffer storage is not desired (you will learn).

Main problem - input material must be controlled. A continued imbalance of input material may overload it's local storage capacity and jamb the sorter preventing other material from reaching the factory.
Attachments
SORTER.jpg
SORTER.jpg (103.61 KiB) Viewed 16070 times
User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 960
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Nova »

Could you upload a real picture of the sorter?
Urbs
Inserter
Inserter
Posts: 34
Joined: Sat Nov 01, 2014 1:10 pm
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Urbs »

DerivePi wrote:This is my basic layout for a sorter. It is composed of the following:
- The main loop - I usually use a 4xlength loop although for smaller outposts that require sorting, a single loop (2xlength) is appropriate - the main loop usually gets upgraded to a express belt when practical
- The input - should be located at the midpoint of the main loop and should evenly feed each length of the loop with a splitter (note, the first run will lose some material at the splitters without modification - not a problem for ores)
- The sorted outputs - these outputs are sorted using smart inserters to remove "filtered" items off of the main loop and either directly on to a collector belt or into a buffer chest (shown). Some variations:
- outputs can face either direction (I have them all shown towards the right, but they can face left as easily)
- outputs can be a single inserter per loop length for small quantities of items (only loads one side of the output belt) or, for express belt outputs, a group of 4 inserters per loop length (4 lengths x 4 inserters = 16 at 2 per second to exceed the capacity of an express belt) I have shown a standard 2x4 output with room to grow.
- I have shown a buffered system that provides immediate storage for items removed from the main loop. Although not preferred, the sorter size can be reduced if the buffer storage is not desired (you will learn).

Main problem - input material must be controlled. A continued imbalance of input material may overload it's local storage capacity and jamb the sorter preventing other material from reaching the factory.
wow looks great. Will try something like that today to see how it works. Thank you for sharing!
Urbs
Inserter
Inserter
Posts: 34
Joined: Sat Nov 01, 2014 1:10 pm
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Urbs »

I have created something very similar to DerivePi. It works really well. I added more insterters and buffers as the few in the original plan just was not enough.

Image
User avatar
Darthlawsuit
Fast Inserter
Fast Inserter
Posts: 247
Joined: Thu Feb 28, 2013 7:32 pm
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Darthlawsuit »

So i herd you like trains so heres my main trainyard for you, Supplies my entire factory

http://i.imgur.com/1q5NGVY.png?1

Image
Last edited by Darthlawsuit on Sat Jan 03, 2015 7:52 pm, edited 2 times in total.
Freddie612
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Dec 02, 2014 3:29 pm
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Freddie612 »

Hey, I'd like to show you my train systems on my map, I have trains pulling 10 cargo wagons
Attachments
Screen Shot 2015-01-04 at 16.12.04.png
Screen Shot 2015-01-04 at 16.12.04.png (351.3 KiB) Viewed 15933 times
User avatar
Zourin
Fast Inserter
Fast Inserter
Posts: 246
Joined: Tue Feb 11, 2014 2:15 am
Contact:

Re: Everyone loves the trains in Factorio - right?

Post by Zourin »

I will be honest, nearly all train stations benefit from having their own logistic bot network and a pile of drones to do the sorting/loading across the tracks. it saves a LOT of space and brainpower (at the cost of the up-front resources and electrical power). The two go together like peanutbutter and jelly because of the extremely short distance.

Sadly, my particular flavor of OCD makes it really hard for me to comprehend the space it takes for a proper train station. I build things so close together without thinking >.<
Post Reply

Return to “Show your Creations”