[MOD 0.12.x] Transformator
Re: [0.12] Transformator
I have encountered a "bug" of sorts trying to use this to isolate the power for my reactor pumps. I tried placing it and linking to a substation, but I couldn't get it to work. However, if I used a regular pole to connect to the left side, it worked just fine. What I discovered is that if the right side of the transformator is inside the effective radius of the substation or power pole from the feeding side, the transformator doesn't work. It won't transfer energy to the network attached to the right side even if the wires all connect properly. I assume this has something to do with using the accumulator models. My guess is that the accumulator models are just looping the power back to iself and never actually sending it to the isolated side.
Re: [MOD 0.12.x] Transformator
Hi
Just want to say thank you this mod has changed the way i play this game in a very good way
i think more then all the other mods i have tried this mod needs to be in the base game
please keep it up to date as i don't think i will play without it
Just want to say thank you this mod has changed the way i play this game in a very good way
i think more then all the other mods i have tried this mod needs to be in the base game
please keep it up to date as i don't think i will play without it
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- Burner Inserter
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Re: [MOD 0.12.x] Transformator
Hey, any chance this is gonna get updated with multiplayer compatibility? I crash when I place down the transformator when there is a second player with "Map doesn't contain 1 player" it's crashing at control.lua @ line 70
Re: [MOD 0.12.x] Transformator
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: [MOD 0.12.x] Transformator
I found a bug,
One of my outposts got overwhelmed from aliens because it run out of supplies. After the Transformater was destroyed I got this message:
So I was testing it a little bit.
Here is how you can reproduce it easy yourself:
place down a transformator, shoot the input and/or output connector (little ghost box an both sides), not the transformater itself!
After you destroyed these shoot the transformator itself and you get that error.
One of my outposts got overwhelmed from aliens because it run out of supplies. After the Transformater was destroyed I got this message:
Code: Select all
Error while running the event handler:
__Transformator__/control.lua:140: LuaEntity
API call when LuaEntity was invalid
Here is how you can reproduce it easy yourself:
place down a transformator, shoot the input and/or output connector (little ghost box an both sides), not the transformater itself!
After you destroyed these shoot the transformator itself and you get that error.
Re: [MOD 0.12.x] Transformator
Just did a quick fix to make this mod multiplayer compatible, and compatible with 0.12.11+
!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Attachments
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- Transformator_0.0.5.zip
- (103.71 KiB) Downloaded 356 times
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12.x] Transformator
JorgenRe, I tried your version in a multiplayer game and it crashed the game. The error message was: "Error while running the event handler: _ _Transformator_ _/control.lua:74: attempt to index global 'builder' (a nil value)"
Re: [MOD 0.12.x] Transformator
Try this version. I also did a dirty workaround for the crashing issue i have when the poles are destroyed before the transformator itself. The health is set to -1 of these. I don't know how to fix it properly
Should also work in multiplayer.
Should also work in multiplayer.
- Attachments
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- Transformator_0.0.41.zip
- (104.15 KiB) Downloaded 756 times
Re: [MOD 0.12.x] Transformator
How odd i used a multiplayer game when i fixed the mod :/bbgun06 wrote:JorgenRe, I tried your version in a multiplayer game and it crashed the game. The error message was: "Error while running the event handler: _ _Transformator_ _/control.lua:74: attempt to index global 'builder' (a nil value)"
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12.x] Transformator
Perfect! This just became the first mod I'll use. I'm a bit of a purist, so I don't use mods typically. Well done, and thank you!
Note: it's good for people to know that the transformer will only transfer up to 10MW of power, so if they need more than that, they'll need to hook up multiple transformers to handle the throughput.
Note: it's good for people to know that the transformer will only transfer up to 10MW of power, so if they need more than that, they'll need to hook up multiple transformers to handle the throughput.
Re: [MOD 0.12.x] Transformator
An update to 12.11+ would be apreciated.
Re: [MOD 0.12.x] Transformator
works with 0.12.11+
https://forums.factorio.com/forum/dow ... hp?id=6635
https://forums.factorio.com/forum/dow ... hp?id=6635
Re: [MOD 0.12.x] Transformator
Yep, I'm using it in 0.12.15. It's working great.
Re: [MOD 0.12.x] Transformator
Getting an error when trying to load this into an existing savegame (factorio 0.12.16 // bobsmods // 5dim).
Right after trying to load the savegame this error pops up preventing me to actually play:
Right after trying to load the savegame this error pops up preventing me to actually play:
Code: Select all
Notice
__Transformator__/control.lua:18 attempt to index global 'game' (a nil value)
Re: [MOD 0.12.x] Transformator
When I try to start the game an error:
- Attachments
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- 2015-12-15 10-48-43 Factorio 0.12.20.png (1.14 MiB) Viewed 8444 times
Re: [MOD 0.12.x] Transformator
you are using a version of the mod for 0.12.10- in factorio 0.12.11+
no yes yes no yes no yes yes
Re: [MOD 0.12.x] Transformator
Managed a brute force fix, no idea if it's stable: In control.lua, replace all 'game.on_' with 'script.on_'. There's probably more that should be changed to fix it, but the only iffy spots are commented out.
Thanks so much for finding a way to implement this kind of 'electricity pump'. The only addition I might recommend is perhaps a brightly colored arrow on the machine pointing to the direction of flow [instead of having one pole be larger] to stop people accidentally placing it backwards and wondering why it doesn't work. (Speaking from experience here)
Thanks so much for finding a way to implement this kind of 'electricity pump'. The only addition I might recommend is perhaps a brightly colored arrow on the machine pointing to the direction of flow [instead of having one pole be larger] to stop people accidentally placing it backwards and wondering why it doesn't work. (Speaking from experience here)
Re: [MOD 0.12.x] Transformator
This isn't working as expected for me. I can't seem to be able to charge accumulators on the other side and the energy rate is always at 98% despite the steam engines running at 40% putting all equipment in the yellow. I built 5 of them but this subsection only consumes 24 MW at the moment.hofi02 wrote:works with 0.12.11+
https://forums.factorio.com/forum/dow ... hp?id=6635
Re: [MOD 0.12.x] Transformator
It should be noted that "transformator" is the German word for this, and that the English localization should be "Transformer". See https://en.wikipedia.org/wiki/Transformer and https://de.wikipedia.org/wiki/Transformator
Re: [MOD 0.12.x] Transformator
Any chance this will get an update for 0.14? So far this has been the only mod I've found that would allow me to have a power plant seem as a 'black box' for the network. It also seems to be the only mod that allows me to force accumulators to charge other accumulators, which is an incredibly useful feature with the new power switch.