Splitting up Mods Board
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- Burner Inserter
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Re: Splitting up Mods Board
Oh yeah the site itself is crap mods repeating itself 10-20 times bud they had the general idea of how to find the mods your looking for by making it possible to select game version then search for example all mods or game changing or incerters....
Re: Splitting up Mods Board
If they can get Steam Workshop enabled, that should help a lot, since mods can be tagged with some version control, auto-updating/installing, etc...
one of these days :crossed-fingers:
-- Smoov
one of these days :crossed-fingers:
-- Smoov
Re: Splitting up Mods Board
I think I must disappoint you.
Have a look into this article: viewtopic.php?f=80&t=20819 Mod Portal / Steam Workshop
TL;DR: No Steam Workshop, cause that would disable their ability to sell the game on other platforms/themselves.
Have a look into this article: viewtopic.php?f=80&t=20819 Mod Portal / Steam Workshop
TL;DR: No Steam Workshop, cause that would disable their ability to sell the game on other platforms/themselves.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...
Re: Splitting up Mods Board
Did I miss something ? where is this new section ?ssilk wrote: [*] the current "Mods", which are then only thought for mods, mod packages, getting an overview over the mods, [/list]
I do see 0.12, 0.11, but no 0.13...
If I want to post a new 0.13 mod, or continue the discussion on a mod that exists under 0.12 but was updated to 0.13, where can we do it ?
My mods on the Factorio Mod Portal
Re: Splitting up Mods Board
From now on mods should be hosted on the mod portal, and there can be mod specific discussions within the mod portal pages for these mods,binbinhfr wrote:Did I miss something ? where is this new section ?ssilk wrote: [*] the current "Mods", which are then only thought for mods, mod packages, getting an overview over the mods, [/list]
I do see 0.12, 0.11, but no 0.13...
If I want to post a new 0.13 mod, or continue the discussion on a mod that exists under 0.12 but was updated to 0.13, where can we do it ?
If you'd like to make some recommendations or you have any feedback about the new mod portal please post in the mod portal discussion forum,
We know at the moment the mod portal isn't perfect, and that there will be some growing pains and a period of adjustment,
But we believe moving forward this is a better all around solution
Re: Splitting up Mods Board
That's what I did, viewtopic.php?f=189&t=27529Klonan wrote: If you'd like to make some recommendations or you have any feedback about the new mod portal please post in the mod portal discussion forum,
but as the discussion seems to be here, I came here...
so
is not ok ?the current "Mods", which are then only thought for mods, mod packages, getting an overview over the mods,
I can understand that we should post mod itself on the portal, much more convenient for update, players, etc...
but the discussion about the mod will be hard on the portal for the moment. Especially at this moment where users will complain about problem due to 0.13 changes...
My mods on the Factorio Mod Portal
Re: Splitting up Mods Board
Users will complain regardless, but if we continue to allow uploads and discussions here, it will just make it more difficult in the future, and make the mod portal less effective and more vague in its purpose.binbinhfr wrote:
I can understand that we should post mod itself on the portal, much more convenient for update, players, etc...
but the discussion about the mod will be hard on the portal for the moment. Especially at this moment where users will complain about problem due to 0.13 changes...
The discussions might not be perfect on the portal, but its is important to us that we sucessfully integrate it into the community, and disallow a split between mods hosted here and those hosted on the portal.
For that reason, we are being more than suggestive that mods for 0.13 should go on the portal. For now though it is ok to continue to host some discussion here, as i know the mod portal discussions is very much work in progress, but i won't start setting aside forums and new places for this here while we are trying to migrate everyone to the mod portal
I'd like to thank you for your comments, people forget sometimes that this is an early access alpha game, and that we really do listen to what the community says, and as we fix things up and add new features i hope we will all work towards a the best possible environment to promote the strength of the community
Re: Splitting up Mods Board
Klonan, I perfectly understand what you mean, and this mod portal is a great improvement.
It is already usable for mod upload/download, and I will use it for this from now on, to push on in the good direction.
I just think that it is not quite mature for presentations/discussions (it seems that it lacks the basic email notification, no? and images are cropped), so for a while, I will continue some presentations/discussions here, but not posting any more file. I will redirect users to the portal, as I already did for this new mod : viewtopic.php?f=92&t=27553
It is already usable for mod upload/download, and I will use it for this from now on, to push on in the good direction.
I just think that it is not quite mature for presentations/discussions (it seems that it lacks the basic email notification, no? and images are cropped), so for a while, I will continue some presentations/discussions here, but not posting any more file. I will redirect users to the portal, as I already did for this new mod : viewtopic.php?f=92&t=27553
My mods on the Factorio Mod Portal
Research screen
Research screen no longer opens when the very first lab is placed down.
By now I know that the default key to open research is "T", but what about new players?
By now I know that the default key to open research is "T", but what about new players?