[Public|EU] OFFLINE Dedicated Server with Crash Detection

Arrange meetings with other people to play MP, announce your servers.
DRBLN
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Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

let's play with mods!
DRBLN
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Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

Like galactic trade?
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

DRBLN wrote:Like galactic trade?
if anything I'm willing to use RSO, I'd prefer if the experience is as vanilla as possible - I'm a bit concerned that using mods will 1) increase the administration needed from my side & 2) prevent random new players from dropping in as they first have to get the mods sorted.
Hosting a factorio server? Take a look at this || init script ||.
DRBLN
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Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

What is about FARL for rail laying?
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

DRBLN wrote:What is about FARL for rail laying?
I could have a look at it, it really boils down to point 1 above, the amount of administration required to update the game/mods when there is a new release.

speaking of new release, I've updated the server to 0.12.3 now
Hosting a factorio server? Take a look at this || init script ||.
NoPantsMcDance
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Re: [Public] Dedicated MP Server with Crash Detection

Post by NoPantsMcDance »

Personally I don't see servers stable enough for mods yet . If and when the game is no longer p2p for servers then I'm all for mods as less of a hassle. Even better clients downloading server mods on join would be the icing on the cake.
Looking for a multiplayer server? Check out my servers Vanilla Server
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

NoPantsMcDance wrote:Personally I don't see servers stable enough for mods yet . If and when the game is no longer p2p for servers then I'm all for mods as less of a hassle. Even better clients downloading server mods on join would be the icing on the cake.
word - however I doubt they will ever make it not peer-to-peer ;)
Hosting a factorio server? Take a look at this || init script ||.
sillyfly
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Re: [Public] Dedicated MP Server with Crash Detection

Post by sillyfly »

Well, it was fun while it lasted :D

Unfortunately, my slow internet connection and slow laptop made it less feasible.
Plus, for some reason I kept desyncing.

I'll try to come back when I get better hardware :D
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Re: [Public] Dedicated MP Server with Crash Detection

Post by NoPantsMcDance »

Bisa wrote:
NoPantsMcDance wrote:Personally I don't see servers stable enough for mods yet . If and when the game is no longer p2p for servers then I'm all for mods as less of a hassle. Even better clients downloading server mods on join would be the icing on the cake.
word - however I doubt they will ever make it not peer-to-peer ;)
My hopes and dreams...nooooo. Eventually I hope they do. Not saying it needs to be done anytime soon hell maybe even after release but no longer p2p would make mp soooooooooooooo much better. Mods keep games alive and mp makes most of them better. Want to make a race track in factorio and race yours friends? I do. Only problem is when you're across the world from your friend. Doesn't make those races very fun. I'd prefer my friend to lag out by himself than take me down with him. I got 20$ on this race lol, gotta win.
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Re: [Public] Dedicated MP Server with Crash Detection

Post by HellEye »

I'm Up for RSO and FARL if you want to go in that direction but big map will send longer so it might be a bit annoying to play.
DRBLN
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Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

RSO and FARL should work great!

Let's play!
sillyfly
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Re: [Public] Dedicated MP Server with Crash Detection

Post by sillyfly »

DRBLN wrote:RSO and FARL should work great!

Let's play!
I agree :D
Are you starting a server with these mods?
Also - consider adding RailTanker mod - transporting oil in barrels is a PITA...
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

sure, I'll try adding RSO and FARL for the next round, if it's convenient we can keep them :)
Hosting a factorio server? Take a look at this || init script ||.
DRBLN
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Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

Thank you!
It should be a lot of fun to play with those mods!
jorgenRe
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Re: [Public] Dedicated MP Server with Crash Detection

Post by jorgenRe »

Bisa,
you may want to turn of the commands for the server ;)!
PS 24 unique people have visited your server so far!
Sorry for the server crash, did a little experiement :(!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

jorgenRe wrote:Bisa,
you may want to turn of the commands for the server ;)!
PS 24 unique people have visited your server so far!
Sorry for the server crash, did a little experiement :(!
Using my log parser https://github.com/Bisa/factorio-logparser I alreay have both connection times and number of "joins" each peer has done so far ;)

As for the console commands... it's not a server in this regard, ie the console is yours, and since I cannot control your client I can not disable the console - this is a limitation I hope will be explored and hopefully fixed soon.
The server is monitored using my init script https://github.com/Bisa/factorio-init and should have been restarted once it detected the crash - but please refrain from messing about if you can ;)

Lastly, welcome aboard, hope you'll enjoy the ride =)
Hosting a factorio server? Take a look at this || init script ||.
jorgenRe
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Re: [Public] Dedicated MP Server with Crash Detection

Post by jorgenRe »

Bisa wrote:
jorgenRe wrote:Bisa,
you may want to turn of the commands for the server ;)!
PS 24 unique people have visited your server so far!
Sorry for the server crash, did a little experiement :(!
Using my log parser https://github.com/Bisa/factorio-logparser I alreay have both connection times and number of "joins" each peer has done so far ;)

As for the console commands... it's not a server in this regard, ie the console is yours, and since I cannot control your client I can not disable the console - this is a limitation I hope will be explored and hopefully fixed soon.
The server is monitored using my init script https://github.com/Bisa/factorio-init and should have been restarted once it detected the crash - but please refrain from messing about if you can ;)

Lastly, welcome aboard, hope you'll enjoy the ride =)
Sorry i just had to test it it :lol:
But seriously i wont do use yours or any other person's server to experiment on ;)!
And your script worked greated and was up extremely quickly!
PS i have sent a bug report ;)!

Edit:
You can disable commands upon startup of the server, but i think that is only if you are running the server the normal way :/
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

jorgenRe wrote:You can disable commands upon startup of the server, but i think that is only if you are running the server the normal way :/
aye, when starting a multiplayer session using the gui you can disable commands, in headless mode I'm still waiting for an equivalent argument to the factorio binary
Hosting a factorio server? Take a look at this || init script ||.
Bisa
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Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

Thank you for playing this map - next up, Mods! (more specifically RSO 1.3.1, see original post for details)
If the playing with mods does not pan out well I'll go back to hosting vanilla factorio.

Come join the funz :mrgreen:
Hosting a factorio server? Take a look at this || init script ||.
jorgenRe
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Re: [Public] Dedicated MP Server with Crash Detection

Post by jorgenRe »

Bisa wrote:Thank you for playing this map - next up, Mods! (more specifically RSO 1.3.1, see original post for details)
If the playing with mods does not pan out well I'll go back to hosting vanilla factorio.

Come join the funz :mrgreen:
RSO and FARL is two of those mods that is just neccecary even if its vanilla Factorio ;)!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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