[0.12] micro machines

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Clever and beautiful constructions, bigger than two chunks
@xi@g@me
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[0.12] micro machines

Post by @xi@g@me »

Thanks to the 0.12 update, we can now reroute the game to do some funny stuff, like this :
Click to see images
The circuit features
- a looping start timer to allow deferred starts
- crossing roads
- trains
- bottlenecks
- red conveyors
- a shortcut

It took us a lot of time to create this circuit, but it provided so much fun ! I hope I will be able to submit a new movie with more than only 2 participants !

Here is a link to a first try :
https://www.youtube.com/watch?v=BVwlVzB1x9I

Hope you'll enjoy it as much as we did !
Last edited by @xi@g@me on Mon Aug 10, 2015 11:34 am, edited 1 time in total.
Oxyd
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Re: [0.12] micro machines

Post by Oxyd »

Oh, wow. I spent so much time with Micro Machines as a kid, this really brings back memories! Now we'll have to add jumps to Factorio. And speedboats.

(And good job on winning by running your friend over. :P)
@xi@g@me
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Re: [0.12] micro machines

Post by @xi@g@me »

Hey ! Thanks for your comment :)

Indeed, we were sad not to be able to add some jumps & tunnels, but hey I don't think this would help a normal factory development in any way :lol:
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azurelinctus
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Re: [0.12] micro machines

Post by azurelinctus »

I loved micro machines on my Sega as a kid, the track you made kinda resembles it. Neat!
johanwanderer
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Re: [0.12] micro machines

Post by johanwanderer »

The inserter putting concrete into a box does look like a corner worker waving a flag.
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TuckJohn
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Re: [0.12] micro machines

Post by TuckJohn »

I would recommend adding roboports everywhere with repair packs to auto-repair your car and walls.
~1200+ hours clocked in factorio. Avid KSP and Factorio player
@xi@g@me
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Re: [0.12] micro machines

Post by @xi@g@me »

Ooooh yeah really nice idea TuckJohn !!!
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