we both set up port forwarding on our routers, disabled windows firewall to try out if that was it
he tried hosting, I tried hosting, we tried starting a fresh game, going to menu and then connecting
I'm running windows 7 64-bit, he's running windows 10 64-bit and couldn't find the error log
I can connect to https://forums.factorio.com/forum/vie ... 53&t=13604
he can't connect to that one either
this is my error log:
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: D:/games/Factorio/Factorio_0.12.1/data
0.001 Write data path: D:/games/Factorio/Factorio_0.12.1
0.001 Binaries path: D:/games/Factorio/Factorio_0.12.1/bin
0.308 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1395
0.428 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
0.428 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.877 Loading mod core 0.0.0 (data.lua)
0.885 Loading mod base 0.12.2 (data.lua)
1.854 Loading mod Larger Inventory 1.0.0 (data.lua)
1.897 Loading mod TiTaN 1.0.3 (data.lua)
1.955 Loading mod UpgradedElectric 1.0.2 (data.lua)
2.038 Loading mod TiTaN 1.0.3 (data-updates.lua)
3.871 Initial atlas bitmap size is 16384
3.875 Created atlas bitmap 16384x7802
31.827 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
32.429 1 packages available to download (experimental updates enabled).
32.582 Factorio initialised
38.359 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-do ... iVersion=2
38.923 Info Updater.cpp:201: Downloading https://eu2.factorio.com/updates/core-w ... 1439064468 to D:/games\Factorio\Factorio_0.12.1\temp\core-win64-0.12.2-0.12.3-update.zip
73.573 Info Updater.cpp:212: => 200
124.667 Goodbye
0.000 2015-08-08 22:08:56; Factorio 0.12.2 (Build 16229, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Info Updater-win32.cpp:130: Starting updater
0.000 Info Updater.cpp:358: Applying update D:/games\Factorio\Factorio_0.12.1\temp\core-win64-0.12.2-0.12.3-update.zip
2.200 Info Updater-win32.cpp:141: Starting updated game
2.234 Goodbye
0.000 2015-08-08 22:08:58; Factorio 0.12.3 (Build 16287, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\games\Factorio\Factorio_0.12.1\bin\x64\Factorio.exe" "--autoupdate-finished" "--wait-to-close" "7164"
0.000 Read data path: D:/games/Factorio/Factorio_0.12.1/data
0.000 Write data path: D:/games/Factorio/Factorio_0.12.1
0.000 Binaries path: D:/games/Factorio/Factorio_0.12.1/bin
0.131 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1395
0.190 Desktop composition is active.
0.190 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.257 Loading mod core 0.0.0 (data.lua)
0.259 Loading mod base 0.12.3 (data.lua)
0.327 Loading mod Larger Inventory 1.0.0 (data.lua)
0.375 Loading mod TiTaN 1.0.3 (data.lua)
0.438 Loading mod UpgradedElectric 1.0.2 (data.lua)
0.517 Loading mod TiTaN 1.0.3 (data-updates.lua)
10.051 Initial atlas bitmap size is 16384
10.055 Created atlas bitmap 16384x7802
19.455 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
20.063 0 packages available to download (experimental updates enabled).
20.107 Factorio initialised
120.479 Info Router.cpp:412: Router peerID(8293) shutting down.
120.479 Info Router.cpp:439: Router state -> Disconnected
120.479 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
120.479 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
120.480 Loading map
120.481 Info Scenario.cpp:160: Map version 0.12.3-0
120.512 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
120.513 Info Router.cpp:439: Router state -> Connected
120.513 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
120.513 Hosting game at port 34197, peerID 0, session magic 3245
120.513 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
120.513 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
120.596 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(Reapy).
120.596 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
120.596 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
120.630 Info NetworkInputHandler.cpp:710: mapTick(9) networkTick(9) connecting to player(Reapy).
120.630 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
120.630 Info GameActionHandler.cpp:1940: MapTick(9) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
420.474 Info MultiplayerManager.cpp:1476: networkTick(17999) mapTick(17998) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
720.478 Info MultiplayerManager.cpp:1476: networkTick(36000) mapTick(35999) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
1020.491 Info MultiplayerManager.cpp:1476: networkTick(54001) mapTick(53992) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
1320.484 Info MultiplayerManager.cpp:1476: networkTick(72002) mapTick(71962) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
1581.352 Info MultiplayerManager.cpp:127: NetworkTick(87654) disconnecting multiplayer connection.
1581.353 Info NetworkInputHandler.cpp:59: expectedMapTick(87539) sending PlayerLeaveGame
1581.454 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (0)
1581.454 Info MultiplayerManager.cpp:935: networkTick(87660) mapTick(87545) removing peer(0) dropout(false)
1581.454 Info MultiplayerManager.cpp:848: networkTick(87660) mapTick(87545) changing state from(InGame) to(InGameAligning)
1581.454 Info MultiplayerManager.cpp:1588: networkTick(87660) mapTick(87545) starting mapAlign
1581.454 Info MultiplayerManager.cpp:1502: networkTick(87660) mapTick(87545) adding mapAlignTask(RemovePlayerAlignTask)
1581.554 Info MultiplayerManager.cpp:989: networkTick(87666) mapTick(87545) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1581.554 Info MultiplayerManager.cpp:1522: networkTick(87666) mapTick(87545) sending mapAlignAction
1581.653 Info MultiplayerManager.cpp:1208: networkTick(87672) mapTick(87545) received MapAlignAction from peer(0), mapAlignTick(87546) appliedTickClosuresCount(0)
1581.654 Info MultiplayerManager.cpp:1604: networkTick(87673) mapTick(87545) mapAlign finished targetTick(87546) updating map and running the tasks ...
1581.654 Info MultiplayerManager.cpp:1476: networkTick(87673) mapTick(87545) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(87546))
)
1581.654 Info MultiplayerManager.cpp:1625: maptick(87546) crc before applying all ticks: -304388969
1581.654 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(87546) lastTickApplied(87537) referenceMapTick(87546) networkTick(87673)
1581.654 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(87539) inputActions((PlayerLeaveGame) ) ) for peer(0)
1581.654 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(87540) inputActions((CheckCRCHeuristic) ) ) for peer(0)
1581.654 Info NetworkInputHandler.cpp:513: expectedMapTick(-1) removing peer(0) success(true).
1581.654 Info GameActionHandler.cpp:1958: MapTick(87546) processed PlayerLeaveGame peerID(0) playerIndex(0)
1581.654 Info MultiplayerManager.cpp:1636: maptick(87546) crc after applying all ticks: -1606252355
1581.654 Info MultiplayerManager.cpp:848: networkTick(87673) mapTick(87546) changing state from(InGameAligning) to(InGameAligned)
1581.771 Info MultiplayerManager.cpp:989: networkTick(87679) mapTick(87546) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1581.771 Info NetworkInputHandler.cpp:489: expectedMapTick(-1) adding peer(0).
1581.771 Info MultiplayerManager.cpp:848: networkTick(87679) mapTick(87546) changing state from(InGameAligned) to(InGameWaitingForOthers)
1581.870 Info MultiplayerManager.cpp:989: networkTick(87685) mapTick(87546) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1581.870 Info MultiplayerManager.cpp:1160: networkTick(87685) mapTick(87546) stopping mapAlign
1581.870 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
1581.870 Info MultiplayerManager.cpp:848: networkTick(87685) mapTick(87546) changing state from(InGameWaitingForOthers) to(Disconnecting)
1581.870 Info MultiplayerManager.cpp:1476: networkTick(87685) mapTick(87546) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1582.186 Info MultiplayerManager.cpp:848: networkTick(87704) mapTick(87546) changing state from(Disconnecting) to(QuitScheduled)
1582.202 Info MultiplayerManager.cpp:154: NetworkTick(87704) quitting multiplayer connection.
1582.202 Info MultiplayerManager.cpp:848: networkTick(87704) mapTick(87546) changing state from(QuitScheduled) to(Disconnected)
1582.207 Info NetworkInputHandler.cpp:727: mapTick(-1) networkTick(87704) disconnecting from player.
1582.388 Info Router.cpp:412: Router peerID(0) shutting down.
1582.388 Info WindowsUDPSocket.cpp:161: Socket closed
1582.388 Info Router.cpp:439: Router state -> Disconnected
1611.031 Info Router.cpp:412: Router peerID(8293) shutting down.
1611.031 Info Router.cpp:439: Router state -> Disconnected
1611.031 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1611.031 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1611.032 Loading map
1611.033 Info Scenario.cpp:160: Map version 0.12.3-0
1611.064 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1611.065 Info Router.cpp:439: Router state -> Connected
1611.065 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
1611.065 Hosting game at port 34197, peerID 0, session magic 1650
1611.065 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
1611.065 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
1611.165 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(Reapy).
1611.165 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(7) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1611.165 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(7) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1611.182 Info NetworkInputHandler.cpp:710: mapTick(9) networkTick(8) connecting to player(Reapy).
1611.182 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
1611.182 Info GameActionHandler.cpp:1940: MapTick(9) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
1656.847 Info MultiplayerManager.cpp:127: NetworkTick(2747) disconnecting multiplayer connection.
1656.847 Info NetworkInputHandler.cpp:59: expectedMapTick(2748) sending PlayerLeaveGame
1656.948 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (0)
1656.948 Info MultiplayerManager.cpp:935: networkTick(2753) mapTick(2754) removing peer(0) dropout(false)
1656.948 Info MultiplayerManager.cpp:848: networkTick(2753) mapTick(2754) changing state from(InGame) to(InGameAligning)
1656.948 Info MultiplayerManager.cpp:1588: networkTick(2753) mapTick(2754) starting mapAlign
1656.948 Info MultiplayerManager.cpp:1502: networkTick(2753) mapTick(2754) adding mapAlignTask(RemovePlayerAlignTask)
1657.048 Info MultiplayerManager.cpp:989: networkTick(2759) mapTick(2754) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1657.048 Info MultiplayerManager.cpp:1522: networkTick(2759) mapTick(2754) sending mapAlignAction
1657.148 Info MultiplayerManager.cpp:1208: networkTick(2765) mapTick(2754) received MapAlignAction from peer(0), mapAlignTick(2755) appliedTickClosuresCount(0)
1657.148 Info MultiplayerManager.cpp:1604: networkTick(2766) mapTick(2754) mapAlign finished targetTick(2755) updating map and running the tasks ...
1657.148 Info MultiplayerManager.cpp:1476: networkTick(2766) mapTick(2754) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(2755))
)
1657.148 Info MultiplayerManager.cpp:1625: maptick(2755) crc before applying all ticks: 1452187063
1657.148 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(2755) lastTickApplied(2746) referenceMapTick(2755) networkTick(2766)
1657.148 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(2748) inputActions((PlayerLeaveGame) ) ) for peer(0)
1657.148 Info NetworkInputHandler.cpp:513: expectedMapTick(-1) removing peer(0) success(true).
1657.148 Info GameActionHandler.cpp:1958: MapTick(2755) processed PlayerLeaveGame peerID(0) playerIndex(0)
1657.148 Info MultiplayerManager.cpp:1636: maptick(2755) crc after applying all ticks: 413711710
1657.148 Info MultiplayerManager.cpp:848: networkTick(2766) mapTick(2755) changing state from(InGameAligning) to(InGameAligned)
1657.264 Info MultiplayerManager.cpp:989: networkTick(2772) mapTick(2755) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1657.265 Info NetworkInputHandler.cpp:489: expectedMapTick(-1) adding peer(0).
1657.265 Info MultiplayerManager.cpp:848: networkTick(2772) mapTick(2755) changing state from(InGameAligned) to(InGameWaitingForOthers)
1657.365 Info MultiplayerManager.cpp:989: networkTick(2778) mapTick(2755) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1657.365 Info MultiplayerManager.cpp:1160: networkTick(2778) mapTick(2755) stopping mapAlign
1657.365 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
1657.365 Info MultiplayerManager.cpp:848: networkTick(2778) mapTick(2755) changing state from(InGameWaitingForOthers) to(Disconnecting)
1657.365 Info MultiplayerManager.cpp:1476: networkTick(2778) mapTick(2755) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1657.681 Info MultiplayerManager.cpp:848: networkTick(2797) mapTick(2755) changing state from(Disconnecting) to(QuitScheduled)
1657.697 Info MultiplayerManager.cpp:154: NetworkTick(2797) quitting multiplayer connection.
1657.697 Info MultiplayerManager.cpp:848: networkTick(2797) mapTick(2755) changing state from(QuitScheduled) to(Disconnected)
1657.700 Info NetworkInputHandler.cpp:727: mapTick(-1) networkTick(2797) disconnecting from player.
1657.868 Info Router.cpp:412: Router peerID(0) shutting down.
1657.868 Info WindowsUDPSocket.cpp:161: Socket closed
1657.868 Info Router.cpp:439: Router state -> Disconnected
1808.563 Info Router.cpp:412: Router peerID(0) shutting down.
1808.563 Info Router.cpp:439: Router state -> Disconnected
1808.563 Joining game ***.***.**.**:34197 at port 34197
1808.563 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1808.564 Info Router.cpp:439: Router state -> Connecting
1808.564 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
1810.080 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
1810.080 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
1812.579 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
1812.579 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
1812.580 Info Router.cpp:412: Router peerID(0) shutting down.
1812.580 Info WindowsUDPSocket.cpp:161: Socket closed
1812.580 Info Router.cpp:439: Router state -> Disconnected
1869.462 Info Router.cpp:412: Router peerID(0) shutting down.
1869.462 Info Router.cpp:439: Router state -> Disconnected
1869.462 Joining game ***.***.**.**:34197 at port 34197
1869.462 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1869.463 Info Router.cpp:439: Router state -> Connecting
1869.463 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
1870.962 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
1870.962 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
1872.812 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
1872.812 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
1872.812 Info Router.cpp:412: Router peerID(0) shutting down.
1872.813 Info WindowsUDPSocket.cpp:161: Socket closed
1872.813 Info Router.cpp:439: Router state -> Disconnected
2076.844 Info Router.cpp:412: Router peerID(8293) shutting down.
2076.844 Info Router.cpp:439: Router state -> Disconnected
2076.844 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2076.844 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2076.844 Loading map
2076.846 Info Scenario.cpp:160: Map version 0.12.3-0
2076.877 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2076.877 Info Router.cpp:439: Router state -> Connected
2076.877 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
2076.877 Hosting game at port 34197, peerID 0, session magic 3089
2076.878 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
2076.878 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
2077.111 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(Reapy).
2077.111 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
2077.111 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
2077.145 Info NetworkInputHandler.cpp:710: mapTick(18) networkTick(18) connecting to player(Reapy).
2077.145 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
2077.145 Info GameActionHandler.cpp:1940: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
2078.928 Info MultiplayerManager.cpp:127: NetworkTick(124) disconnecting multiplayer connection.
2078.928 Info NetworkInputHandler.cpp:59: expectedMapTick(124) sending PlayerLeaveGame
2079.178 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (0)
2079.178 Info MultiplayerManager.cpp:935: networkTick(139) mapTick(139) removing peer(0) dropout(false)
2079.178 Info MultiplayerManager.cpp:848: networkTick(139) mapTick(139) changing state from(InGame) to(InGameAligning)
2079.178 Info MultiplayerManager.cpp:1588: networkTick(139) mapTick(139) starting mapAlign
2079.178 Info MultiplayerManager.cpp:1502: networkTick(139) mapTick(139) adding mapAlignTask(RemovePlayerAlignTask)
2079.428 Info MultiplayerManager.cpp:989: networkTick(154) mapTick(139) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
2079.428 Info MultiplayerManager.cpp:1522: networkTick(154) mapTick(139) sending mapAlignAction
2079.678 Info MultiplayerManager.cpp:1208: networkTick(169) mapTick(139) received MapAlignAction from peer(0), mapAlignTick(140) appliedTickClosuresCount(0)
2079.678 Info MultiplayerManager.cpp:1604: networkTick(170) mapTick(139) mapAlign finished targetTick(140) updating map and running the tasks ...
2079.678 Info MultiplayerManager.cpp:1476: networkTick(170) mapTick(139) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(140))
)
2079.679 Info MultiplayerManager.cpp:1625: maptick(140) crc before applying all ticks: -1800634157
2079.679 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(140) lastTickApplied(122) referenceMapTick(140) networkTick(170)
2079.679 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(124) inputActions((PlayerLeaveGame) ) ) for peer(0)
2079.679 Info NetworkInputHandler.cpp:513: expectedMapTick(-1) removing peer(0) success(true).
2079.679 Info GameActionHandler.cpp:1958: MapTick(140) processed PlayerLeaveGame peerID(0) playerIndex(0)
2079.679 Info MultiplayerManager.cpp:1636: maptick(140) crc after applying all ticks: -1363914302
2079.679 Info MultiplayerManager.cpp:848: networkTick(170) mapTick(140) changing state from(InGameAligning) to(InGameAligned)
2079.945 Info MultiplayerManager.cpp:989: networkTick(185) mapTick(140) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
2079.945 Info NetworkInputHandler.cpp:489: expectedMapTick(-1) adding peer(0).
2079.945 Info MultiplayerManager.cpp:848: networkTick(185) mapTick(140) changing state from(InGameAligned) to(InGameWaitingForOthers)
2080.195 Info MultiplayerManager.cpp:989: networkTick(200) mapTick(140) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
2080.195 Info MultiplayerManager.cpp:1160: networkTick(200) mapTick(140) stopping mapAlign
2080.195 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
2080.195 Info MultiplayerManager.cpp:848: networkTick(200) mapTick(140) changing state from(InGameWaitingForOthers) to(Disconnecting)
2080.195 Info MultiplayerManager.cpp:1476: networkTick(200) mapTick(140) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
2080.961 Info MultiplayerManager.cpp:848: networkTick(246) mapTick(140) changing state from(Disconnecting) to(QuitScheduled)
2080.977 Info MultiplayerManager.cpp:154: NetworkTick(246) quitting multiplayer connection.
2080.978 Info MultiplayerManager.cpp:848: networkTick(246) mapTick(140) changing state from(QuitScheduled) to(Disconnected)
2080.981 Info NetworkInputHandler.cpp:727: mapTick(-1) networkTick(246) disconnecting from player.
2081.145 Info Router.cpp:412: Router peerID(0) shutting down.
2081.145 Info WindowsUDPSocket.cpp:161: Socket closed
2081.145 Info Router.cpp:439: Router state -> Disconnected
2094.294 Info Router.cpp:412: Router peerID(0) shutting down.
2094.294 Info Router.cpp:439: Router state -> Disconnected
2094.294 Joining game ***.***.**.**:34197 at port 34197
2094.294 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2094.294 Info Router.cpp:439: Router state -> Connecting
2094.295 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2095.810 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2095.811 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2096.727 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2096.727 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2096.727 Info Router.cpp:412: Router peerID(0) shutting down.
2096.728 Info WindowsUDPSocket.cpp:161: Socket closed
2096.728 Info Router.cpp:439: Router state -> Disconnected
2282.509 Info Router.cpp:412: Router peerID(0) shutting down.
2282.509 Info Router.cpp:439: Router state -> Disconnected
2282.509 Joining game ***.***.**.**:34197 at port 34197
2282.509 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2282.509 Info Router.cpp:439: Router state -> Connecting
2282.510 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2284.060 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2284.060 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2284.893 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2284.893 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2284.893 Info Router.cpp:412: Router peerID(0) shutting down.
2284.894 Info WindowsUDPSocket.cpp:161: Socket closed
2284.894 Info Router.cpp:439: Router state -> Disconnected
2295.392 Info Router.cpp:412: Router peerID(0) shutting down.
2295.393 Info Router.cpp:439: Router state -> Disconnected
2295.393 Joining game ***.***.**.**:34197 at port 34197
2295.393 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2295.393 Info Router.cpp:439: Router state -> Connecting
2295.394 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2296.910 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2296.911 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2297.993 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2297.993 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2297.993 Info Router.cpp:412: Router peerID(0) shutting down.
2297.993 Info WindowsUDPSocket.cpp:161: Socket closed
2297.993 Info Router.cpp:439: Router state -> Disconnected
2352.092 Info Router.cpp:412: Router peerID(0) shutting down.
2352.093 Info Router.cpp:439: Router state -> Disconnected
2352.093 Joining game ***.***.**.**:34197 at port 34197
2352.093 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2352.094 Info Router.cpp:439: Router state -> Connecting
2352.094 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2353.625 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2353.626 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2354.526 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2354.526 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2354.526 Info Router.cpp:412: Router peerID(0) shutting down.
2354.526 Info WindowsUDPSocket.cpp:161: Socket closed
2354.527 Info Router.cpp:439: Router state -> Disconnected
2355.358 Info Router.cpp:412: Router peerID(0) shutting down.
2355.359 Info Router.cpp:439: Router state -> Disconnected
2355.359 Joining game ***.***.**.**:34197 at port 34197
2355.359 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2355.359 Info Router.cpp:439: Router state -> Connecting
2355.359 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2356.859 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2356.860 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2404.909 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2404.909 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2404.909 Info Router.cpp:412: Router peerID(0) shutting down.
2404.911 Info WindowsUDPSocket.cpp:161: Socket closed
2404.911 Info Router.cpp:439: Router state -> Disconnected
2411.925 Info Router.cpp:412: Router peerID(0) shutting down.
2411.925 Info Router.cpp:439: Router state -> Disconnected
2411.925 Joining game ***.***.**.**:34197 at port 34197
2411.925 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2411.925 Info Router.cpp:439: Router state -> Connecting
2411.925 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2413.442 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2413.443 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
2414.025 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
2414.025 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2414.025 Info Router.cpp:412: Router peerID(0) shutting down.
2414.025 Info WindowsUDPSocket.cpp:161: Socket closed
2414.025 Info Router.cpp:439: Router state -> Disconnected
2722.239 Info Router.cpp:412: Router peerID(0) shutting down.
2722.239 Info Router.cpp:439: Router state -> Disconnected
2722.239 Joining game ***.***.**.**:34197 at port 34197
2722.239 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
2722.239 Info Router.cpp:439: Router state -> Connecting
2722.239 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
2723.756 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
2723.756 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)