[MOD 0.12] Hazzard's Gravestone Mod

Topics and discussion about specific mods
Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

[MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard »

Type: Mod
Name: Hazzard's Gravestone Mod
Description: Adds death gravestones to keep items
License: GPLv2
Version: 1.0.2
Release: 2015-07-25
Tested-With-Factorio-Version: 0.12.0-0.12.4
Category: SimpleExtension/Convenience (?)
Tags: Free, Inventory, Storage, Death
Download-Url: https://forums.factorio.com/forum/dow ... hp?id=4865
Website: https://forums.factorio.com/forum/vie ... 92&t=14107

VERSION UPDATED FOR 12.11+:
https://forums.factorio.com/forum/vie ... 10#p113882
Thanks to SirRichie
License
Long description
Pictures
Version history
Attachments
gravestone-mod_1.0.2.zip
(25.1 KiB) Downloaded 1754 times
Last edited by Hazzard on Thu Oct 29, 2015 8:00 pm, edited 2 times in total.

User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by -root »

lol. I need this mod.

So do some other people I know :D

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich »

Very nice! Definitely something that should be added to the vanilla game.

With your permission, I'd like to do a spotlight on this mod.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Klonan »

FishSandwich wrote:Very nice! Definitely something that should be added to the vanilla game.

With your permission, I'd like to do a spotlight on this mod.
If you need someone to kill you ;)

Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard »

FishSandwich wrote:With your permission, I'd like to do a spotlight on this mod.
Go ahead :D

I'm glad you guys like it!

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich »

Hazzard wrote:
FishSandwich wrote:With your permission, I'd like to do a spotlight on this mod.
Go ahead :D

I'm glad you guys like it!
I went a little bit creative on this one. Enjoy :D

https://www.youtube.com/watch?v=wrSKo6eNt5c

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich »

Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest. :)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by ssilk »

"Oh, I have created my rocket silo, where should I place it?" - train comes out of nowhere - "For my luck I have the Hazzard's Gravestone Mod ... not".
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard »

FishSandwich wrote:Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest. :)
Alright, I'll fix this in the next version

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by slpwnd »

The bug with crash while "manipulating" the chest during respawn period will be fixed in the 0.12.5. Nice mod by the way.

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet »

Im death-initely going to use this mod!

User avatar
DaCyclops
Long Handed Inserter
Long Handed Inserter
Posts: 85
Joined: Mon Aug 25, 2014 12:37 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by DaCyclops »

This is an amazing mod. It has saved my rear so many times while walking over my rail lines....

That being said, it seems it might try to place the chest in a bad location sometimes. When I was crossing one of my rails, it placed the chest in the inner-side of a Rail Bend that was going Top-Left to Right. When I returned there was only rubble, and I couldnt place a chest where the rubble was. Might have something to do with the weirdness of Rail Bends. Oh well, now I get the joy of building a full Power Armor Mk2 again :D

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz »

This is a great mod, However, I had to modify it myself to make the entity invulnerable and fully pathable. With that, I no longer have an excuse to restart the game when me or my friend dies ever.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz »

If you die while crafting, any queued item ingredients are lots
Also, some mods add larger inventory or more hotbar rows, so a config option for that may be nice
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by GewaltSam »

Gravestone Mod doesn't seem to work with 0.12.11 anymore :cry:

SirRichie
Fast Inserter
Fast Inserter
Posts: 244
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie »

That's because 12.11 brought some extensive changes to the modding API.

SirRichie
Fast Inserter
Fast Inserter
Posts: 244
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie »

I figured I would make a the few changes that are necessary for 12.11+ compatibility.
I also added a config option for "protective mode" which makes the "gravestone" indestructible.

All credit goes to the original author. Here you go:
gravestone-mod_1.0.3.zip
(25.39 KiB) Downloaded 760 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Klonan »

Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Attachments
gravestone-mod_2.0.0.zip
--Only change is that the chest now spawns at the forces spawn position
(25.43 KiB) Downloaded 747 times

Murlocking
Long Handed Inserter
Long Handed Inserter
Posts: 66
Joined: Thu Mar 10, 2016 11:41 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Murlocking »

Klonan wrote:Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Did you made it off the version SirRichie updated or the old one?

I would love to use both of you features. Both great ideas that should be combined in my opinion!

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet »

Is it compatible with larger inventories?

Post Reply

Return to “Mods”