Hello everyone,
Today once I started fooling around with the trains (Driving them into a loop) I spotted the following bug:
I made a loop with 12 curved rails drove a long train (3 trains + 7 cargo wagons) into it and started to loop it (w + a).
After some time one of my other trains also entered the block.
This is weird because my train should block the whole circle (even if it's divided into 4 pieces).
So my question is: How can the signals in the loop be green?
[0.11.22] [Martin] Train Signals
[0.11.22] [Martin] Train Signals
- Attachments
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- The 'problem' circle
- Factorio_bug.png (2.51 MiB) Viewed 4801 times
Re: [0.11.22] Train Signals
Your signals are where two curves meet not on the one straight rail in between.
That might be the cause but i'm not sure. Try resignalingthe signals on the straights between to curves, meaning on the diagonals not where they are now.
That might be the cause but i'm not sure. Try resignalingthe signals on the straights between to curves, meaning on the diagonals not where they are now.
Re: [0.11.22] Train Signals
Actually, it looks little bit strange, could you provide the savegame?
Re: [0.11.22] Train Signals
Since the savegame is around 13 MB, I remade the bug in another (smaller world).kovarex wrote:Actually, it looks little bit strange, could you provide the savegame?
To activate the bug:
Drive with W+A (to force the train into the loop) and loop the train at least 2/3 times.
After 2 loops the bug will activates itself.
SaveGame: https://dl.dropboxusercontent.com/u/451 ... al_bug.zip
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- Screenshot of 'demo' world
- screenshot_world.jpg (92 KiB) Viewed 4742 times
Re: [0.11.22] Train Signals
I tested this bug again in 0.12 and it's still there.
Is there any update yet?
Is there any update yet?
Re: [0.11.22] Train Signals
If you can edit the topic name you might change the game version number up to the latest you've been able to reproduce the bug.selbie wrote:I tested this bug again in 0.12 and it's still there.
Is there any update yet?
Re: [0.11.22] [Martin] Train Signals
Thank you for reporting, this has been fixed for the next release.