[0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

This subforum contains all the issues which we already resolved.
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

[0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

If you even just touch a biter when inside a car whilst in another surface than Nauvis the game crashes.
It was recreated on a new world with all mods disabled(luckily cause i thought it was due to my mod :lol:)
Updated now i got a crash report!

Code: Select all

   0.001 2015-08-04 15:01:47; Factorio 0.12.2 (Build 16229, win64)
   0.001 Operating system: Windows 10 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: F:/Users/Jorgen/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.069 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1404
   0.104 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.104 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.162 Loading mod core 0.0.0 (data.lua)
   0.164 Loading mod base 0.12.2 (data.lua)
   0.727 Initial atlas bitmap size is 16384
   0.729 Created atlas bitmap 16384x7660
   8.610 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=jorgen19981&token=<private>&apiVersion=2
   9.579 0 packages available to download (experimental updates enabled).
   9.599 Factorio initialised
 510.951 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave2.zip
 510.975 Info Scenario.cpp:160: Map version 0.12.2-4
 808.005 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 808.032 Info Scenario.cpp:160: Map version 0.12.2-4
 827.548 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 827.573 Info Scenario.cpp:160: Map version 0.12.2-4
 842.244 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 842.269 Info Scenario.cpp:160: Map version 0.12.2-4
 863.600 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 863.628 Info Scenario.cpp:160: Map version 0.12.2-4
 891.534 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 891.561 Info Scenario.cpp:160: Map version 0.12.2-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA400502CE)
00007FFA400502CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43348992)
00007FFA43348992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43333F66)
00007FFA43333F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334633D)
00007FFA4334633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432C3C00)
00007FFA432C3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334544A)
00007FFA4334544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 12.0\vc\include\deque (1250): std::deque<Ghost * __ptr64,std::allocator<Ghost * __ptr64> >::begin
c:\temp\factorio-746f8a36\src\info\alertcenter.cpp (135): AlertCenter::update
c:\temp\factorio-746f8a36\src\map\map.cpp (912): Map::update
c:\temp\factorio-746f8a36\src\game.cpp (135): Game::update
c:\temp\factorio-746f8a36\src\scenario\scenario.cpp (734): Scenario::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-746f8a36\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D52CE43)
00007FF66D52CE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA418E2D92)
00007FFA418E2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432B9F64)
00007FFA432B9F64 (ntdll): (filename not available): RtlUserThreadStart
1320.645 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Extra:
Attacking the car myself does not result in a crash neither does running it into trees, or any other objects, or killing your own car.
Last edited by jorgenRe on Tue Aug 04, 2015 1:28 pm, edited 1 time in total.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Rseding91
Factorio Staff
Factorio Staff
Posts: 14280
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.2]Touching biters in a surface other than Nauvis crash

Post by Rseding91 »

Is that the correct log file? It doesn't indicate any crash in it.
If you want to get ahold of me I'm almost always on Discord.
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [0.12.2]Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Rseding91 wrote:Is that the correct log file? It doesn't indicate any crash in it.
yea thats the weird thing.
I have double checked the time and gotten it to crash multiple times. Yet all the times crash :(! Only weird thing was a goodbye at the end of the log after a crash caused by that :lol:
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Nevermind this time i actually got a crash report that actually looks like a crash report:
The only difference from earlier is that this time i actually got a poput window when the game crashed, and not just a instant shutdown of Factorio.

Code: Select all

   0.001 2015-08-04 15:01:47; Factorio 0.12.2 (Build 16229, win64)
   0.001 Operating system: Windows 10 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: F:/Users/Jorgen/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.069 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1404
   0.104 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.104 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.162 Loading mod core 0.0.0 (data.lua)
   0.164 Loading mod base 0.12.2 (data.lua)
   0.727 Initial atlas bitmap size is 16384
   0.729 Created atlas bitmap 16384x7660
   8.610 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=jorgen19981&token=<private>&apiVersion=2
   9.579 0 packages available to download (experimental updates enabled).
   9.599 Factorio initialised
 510.951 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave2.zip
 510.975 Info Scenario.cpp:160: Map version 0.12.2-4
 808.005 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 808.032 Info Scenario.cpp:160: Map version 0.12.2-4
 827.548 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 827.573 Info Scenario.cpp:160: Map version 0.12.2-4
 842.244 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 842.269 Info Scenario.cpp:160: Map version 0.12.2-4
 863.600 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 863.628 Info Scenario.cpp:160: Map version 0.12.2-4
 891.534 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 891.561 Info Scenario.cpp:160: Map version 0.12.2-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA400502CE)
00007FFA400502CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43348992)
00007FFA43348992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43333F66)
00007FFA43333F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334633D)
00007FFA4334633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432C3C00)
00007FFA432C3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334544A)
00007FFA4334544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 12.0\vc\include\deque (1250): std::deque<Ghost * __ptr64,std::allocator<Ghost * __ptr64> >::begin
c:\temp\factorio-746f8a36\src\info\alertcenter.cpp (135): AlertCenter::update
c:\temp\factorio-746f8a36\src\map\map.cpp (912): Map::update
c:\temp\factorio-746f8a36\src\game.cpp (135): Game::update
c:\temp\factorio-746f8a36\src\scenario\scenario.cpp (734): Scenario::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-746f8a36\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D52CE43)
00007FF66D52CE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA418E2D92)
00007FFA418E2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432B9F64)
00007FFA432B9F64 (ntdll): (filename not available): RtlUserThreadStart
1320.645 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Rseding91
Factorio Staff
Factorio Staff
Posts: 14280
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by Rseding91 »

Thanks for the report. This is now fixed for 0.12.3.
If you want to get ahold of me I'm almost always on Discord.
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Rseding91 wrote:Thanks for the report. This is now fixed for 0.12.3.
Thank you so much that I and others finally can take a nice underground car trip without(nearly... ^_^) being devastated by the shadow biters :D!
BTW is my signature creating the effect i'm hoping for :D?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Post Reply

Return to “Resolved Problems and Bugs”