First off thanks for an amazing game and also thanks to the users of this forum for educating me
![Wink ;)](./images/smilies/icon_e_wink.gif)
With that out of the way...
Playing around with the new cool combinators I have found myself wanting some input components. A constant combinator and some tinkering can emulate them,
but It just feels better to press the RED button of your doomsday device rather that inserting virtual symbols into a box
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
* Button - Sends a N-tick signal when you press it
Good for activating other signal based mechanisms by the player
You can configure the output signal in the same way as with combinators, and maybe set the pulse length also.
* Lever - Sends either a stable 0 or 1 (toggleable)
Good for activating a signal based mechanisms that are toggleable (Gate etc...)
User can see state at a glance (without seeing activated mechanism)
This could be implemented with a button combined with a latch and a status light but a native control for this would be better imo.
Original Motivation:
Currently I am working on a request based production system.
The idea is that you would place the order you need in a Constant Combinator. Then Press a Button and the request produce would arrive in a chest near you.
Right now the triggering is implemented by inserting a "0" signal into the combinator. This is messy and unintuitive (however it works).
I could not see this being requested anywhere, forgive me if this is untrue.
Let me know what you guys think