[0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
[0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
You should probably be using the new recreated reasource monitor mod by Narc !
Due to the fact that it has been created with both multipler surfaces and multiplayer in mind, and improvement in perfomance as well!
https://forums.factorio.com/forum/vie ... 92&t=16698
Reasource Monitor Mod
Description:
Please see the original topic at:
https://forums.factorio.com/forum/vie ... =86&t=2855
Details:
Factorio Version: 0.12.0
Released: July 18th 2015
License: I do not own this mod, and thereby the original author may freely use this update to continue his/her own mod.
Tags: Monitor resources
Download: Changelog:
Bug Fix No. 1 24.07.2015
Minor bug fixing
Due to the fact that it has been created with both multipler surfaces and multiplayer in mind, and improvement in perfomance as well!
https://forums.factorio.com/forum/vie ... 92&t=16698
Reasource Monitor Mod
Description:
Please see the original topic at:
https://forums.factorio.com/forum/vie ... =86&t=2855
Details:
Factorio Version: 0.12.0
Released: July 18th 2015
License: I do not own this mod, and thereby the original author may freely use this update to continue his/her own mod.
Tags: Monitor resources
Download: Changelog:
Bug Fix No. 1 24.07.2015
Minor bug fixing
Last edited by jorgenRe on Thu Oct 01, 2015 7:47 pm, edited 4 times in total.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4
The orginal author (me) decided to no longer maintain this mod. So feel free to do whatever you want to do with it. Although you are not the first (acutally the third if I saw it correctly) who updated it to 0.12. So it might be a good idea to contact the other dudes and discuss who actually wants to maintain it in the future. Also a new/seperated thread in the 0.12 might be better than using the old thread.
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4
Yea that might be a good idea !drs9999 wrote:The orginal author (me) decided to no longer maintain this mod. So feel free to do whatever you want to do with it. Although you are not the first (acutally the third if I saw it correctly) who updated it to 0.12. So it might be a good idea to contact the other dudes and discuss who actually wants to maintain it in the future. Also a new/seperated thread in the 0.12 might be better than using the old thread.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4
Regardless of who is doing what, thanks for this post. I'm very happy to get this update. Thanks for your effort!
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Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
I'm sorry, yesterday i was too sleepy, i've posted in the wrong post
Here, i don't saw this post and make a own update for 0.12.Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
You sure did aaa Lot of changes :O!
Well it may be that your version is more stable. Who knows !
Well it may be that your version is more stable. Who knows !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
Hum. This makes not so much sense.
Cause drs9999 gaves up this mod ( see above) this can go out of unofficial mods. But not like it is now. ...
There are two options:
A) L0771: You are the second, so it is your turn. Please create an own thread with your version of that mod and name it a bit differently, to distinct it clearly from this one.
B) You both find a way to make the best out of the code and put the work together into ONE MOD. How is your problem, but there are PM, Skype, Chat, Mail, github, whatever.
When done, I will move the result to helper mods.
Otherwise it is a big mess.
Cause drs9999 gaves up this mod ( see above) this can go out of unofficial mods. But not like it is now. ...
There are two options:
A) L0771: You are the second, so it is your turn. Please create an own thread with your version of that mod and name it a bit differently, to distinct it clearly from this one.
B) You both find a way to make the best out of the code and put the work together into ONE MOD. How is your problem, but there are PM, Skype, Chat, Mail, github, whatever.
When done, I will move the result to helper mods.
Otherwise it is a big mess.
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
For the love of god, github!ssilk wrote:Hum. This makes not so much sense.
[...] but there are PM, Skype, Chat, Mail, github, whatever.
Otherwise it is a big mess.
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
That is actually a pretty good option if its so that multiple people can work together !Talguy wrote:For the love of god, github!ssilk wrote:Hum. This makes not so much sense.
[...] but there are PM, Skype, Chat, Mail, github, whatever.
Otherwise it is a big mess.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
I tried both versions, the one in the first post works okay, but in MP only player one gets to use it. The second player can create one but when they use it the first player gets the UI popup, and is then given the item from the second player.
In the other version it immediately errors out when you try and use it in single player, I didn't try MP.
In the other version it immediately errors out when you try and use it in single player, I didn't try MP.
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
That's the base of good, stable, useful work. Everywhere.jorgenRe wrote:That is actually a pretty good option if its so that multiple people can work together !
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
Oh yea thats most likely true i just remembered github is what space engineers is now using to include community bugfixes !ssilk wrote:That's the base of good, stable, useful work. Everywhere.jorgenRe wrote:That is actually a pretty good option if its so that multiple people can work together !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
okssilk wrote:Hum. This makes not so much sense.
okTalguy wrote:For the love of god, github!
yepjorgenRe wrote:That is actually a pretty good option if its so that multiple people can work together !
I've tested all functions in SP, i haven't a problem.billw wrote:In the other version it immediately errors out when you try and use it in single player, I didn't try MP.
yepssilk wrote:That's the base of good, stable, useful work. Everywhere.
Ok, if your version is working without problem, i'll update your version for MP, is better than try to make 1 version from 2 versions.
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
Nice. Give me a hint if I should move it.
PS: And why is it "Reasource" not "Resource"? Because of "Reasons"?
PS: And why is it "Reasource" not "Resource"? Because of "Reasons"?
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
I guess we can say so !ssilk wrote:Nice. Give me a hint if I should move it.
PS: And why is it "Reasource" not "Resource"? Because of "Reasons"?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
I would love buttons next to each resource monitoring line that would tell me where exactly is that particular resource.
Just to the right of the Red ( 0 )
In this particular world, for some reason the Silver is very sparse so its a bit hard to find the silver I tagged for resource monitoring.
and now I cant find it. Would be nice to have a button I can press that would be a Location Indicator as to where the source is located....lol
Just to the right of the Red ( 0 )
In this particular world, for some reason the Silver is very sparse so its a bit hard to find the silver I tagged for resource monitoring.
and now I cant find it. Would be nice to have a button I can press that would be a Location Indicator as to where the source is located....lol
Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
hmmm but, for this you lose the possibility to merge monitors with the same type, i can make a brujula, but if you have silver at 4 corners of the map, all in the same counter, isn't possible, maybe you can set a name like... "Over the base" or "NW of train station"Cooolaid wrote:I would love buttons next to each resource monitoring line that would tell me where exactly is that particular resource.
Just to the right of the Red ( 0 )
In this particular world, for some reason the Silver is very sparse so its a bit hard to find the silver I tagged for resource monitoring.
and now I cant find it. Would be nice to have a button I can press that would be a Location Indicator as to where the source is located....lol
Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
How I use it - I'm not an expert - it makes sense to automatically connect resources, which are near together into one patch.
And vice versa: If resources are not so near, it makes sense not to connect them.
Instead you can have a setting: "radius in which other resources are automatically connected". If set to 0 it will never connect.
That way the GUI would get a lot easier, because you don't need to connect the resources together. Complicated renaming etc.: remove all that.
And vice versa: If resources are not so near, it makes sense not to connect them.
Instead you can have a setting: "radius in which other resources are automatically connected". If set to 0 it will never connect.
That way the GUI would get a lot easier, because you don't need to connect the resources together. Complicated renaming etc.: remove all that.
Cool suggestion: Eatable MOUSE-pointers.
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