[0.12.X] Hebrew RTL Fixer/Inverter

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Dev-iL
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[0.12.X] Hebrew RTL Fixer/Inverter

Post by Dev-iL »

Type: Mod
Name: Factorio_HebInvert
Description: Takes care of reverse Hebrew text. Enabling/disabling this mod has no effect, because if installed correctly, it irreversibly replaces game files.
License: http://www.wtfpl.net/.
Version: 15.08.01
Release: 2015-08-01
Tested-With-Factorio-Version: 0.12.2
Category: Other
Tags: Free, Translation, RTL, Hebrew
Download-Url: https://forums.factorio.com/forum/dow ... hp?id=5020
Website: https://forums.factorio.com/forum/vie ... 91&t=13539
License
Long description
Pictures
Version history
Special Instructions
Python3 Source Code
Notes
Attachments
Factorio_HebInvert_15.07.17.zip
THIS IS AN OLD VERSION! DOWNLOAD THE LATEST FROM THE LINK AT THE TOP!!!!
(174.92 KiB) Downloaded 365 times
Last edited by Dev-iL on Mon Aug 03, 2015 5:58 am, edited 10 times in total.
Leading Hebrew translator of Factorio.
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Re: [0.12.0]Hebrew RTL Fixer/Inverter

Post by Koub »

Dev-il, would you please apply (and fill) the template you can find here in your first post ?
Thanks :)
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Re: [0.12.0]Hebrew RTL Fixer/Inverter

Post by Dev-iL »

Koub wrote:Dev-il, would you please apply (and fill) the template you can find here in your first post ?
Thanks :)
Thanks for pointing this out! I've applied the standardized formatting. Please tell me if there's anything else I should modify.
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Re: [0.12.0]Hebrew RTL Fixer/Inverter

Post by jockeril »

Dev-iL wrote:
* This mod replaces some vanilla files which means it probably breaks the internal updates mechanism and will force you to fully reinstall the game when an update comes out.

* I'd appreciate tips on how to package the files such that no vanilla files need to be replaced when using the mod.
if you create your updated files (if needed) in a "locale/he" folder under your mod folder, you can solve both these problems

and did I see correctly ? is if already 0.12 ready ? (not really surprised, since I know what you do and how you do it... :P )

you must be the first 0.12 mod - congrats :D
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Re: [0.12.0]Hebrew RTL Fixer/Inverter

Post by Dev-iL »

jockeril wrote:if you create your updated files (if needed) in a "locale/he" folder under your mod folder, you can solve both these problems

and did I see correctly ? is if already 0.12 ready ? (not really surprised, since I know what you do and how you do it... :P )

you must be the first 0.12 mod - congrats :D
Previously I did it with locale\he\.. but the game did not recognize the updated files for any of the scenarios/campaigns (bug?). This is why I did it with the overwrite method (which at least works).

It was actually 0.12-ready before as well, I just wrapped it in a nice format of a mod page :)

I need your help playing it in HEB and noticing any improper translations, then please suggest\fix\vote on crowdin, and I could update the mod with the new .ini\.cfg files (it doesn't have to coincide with new releases of the game as you understand).
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Re: [0.12.0] Hebrew RTL Fixer/Inverter

Post by Dev-iL »

Updated for 0.12.1.
Note: due to a modification in the latest version, this (or changing core.cfg in some other way) is currently the only option to run the game in Hebrew.
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Factorio_HebInvert_15.07.24.zip
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Re: [0.12.1] Hebrew RTL Fixer/Inverter

Post by Dev-iL »

Updated with the latest strings as of 01 August 2015 (for v0.12.2)
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Factorio_HebInvert_15.08.01.zip
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Re: [0.12.X] Hebrew RTL Fixer/Inverter

Post by jockeril »

ืงื‘ืœ ืืช ื”ืฉื’ื™ืื” ื”ืฉื‘ื•ืขื™ืช...
ืžืกืš ื”ื ื™ืงื•ื“ ื”ืคื•ืš-ื‘ืงื˜ืŸ.jpg
ืžืกืš ื”ื ื™ืงื•ื“ ื”ืคื•ืš-ื‘ืงื˜ืŸ.jpg (43.34 KiB) Viewed 17252 times
ื™ืฉ ืœืš ืžื•ืฉื’ ืื™ืคื” ื”ื˜ืงืกื˜ ื”ื–ื” ? ื›ื™ ืื ื™ ืœื ืžืฆืืชื™ ืื•ืชื•
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Re: [0.12.X] Hebrew RTL Fixer/Inverter

Post by omri.kipi@gmail.co »

ืชื•ื“ื” ื’ื‘ืจ :)
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Re: [0.12.X] Hebrew RTL Fixer/Inverter

Post by Dev-iL »

jockeril wrote:ืงื‘ืœ ืืช ื”ืฉื’ื™ืื” ื”ืฉื‘ื•ืขื™ืช...
ืžืกืš ื”ื ื™ืงื•ื“ ื”ืคื•ืš-ื‘ืงื˜ืŸ.jpg
ื™ืฉ ืœืš ืžื•ืฉื’ ืื™ืคื” ื”ื˜ืงืกื˜ ื”ื–ื” ? ื›ื™ ืื ื™ ืœื ืžืฆืืชื™ ืื•ืชื•
I can't reproduce your problem. Are you sure you're using {the latest version of} my mod? As of v0.12.2, my mod still produces better results than the inversion logic that comes with the game.
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Whenever you want to locate a certain string within the translation files, go to the desired language and select the "all strings" display, then search for either the original or the translated string, and you could see the file it is located in (near the context of the string you chose in search results). In the example of the string you asked about, it is found in "freeplay" and in "sandbox".
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Re: [0.12.X] Hebrew RTL Fixer/Inverter

Post by jockeril »

ื—ืžืฉ ื“ืงื•ืช ืื—ืจื™ ืฉื›ืชื‘ืชื™ ืืช ื”ืชื’ื•ื‘ื” ืžืฆืืชื™ ืืช ื”ื˜ืงืกื˜ ื‘ื“ื™ื•ืง ื›ืžื• ืฉื›ืชื‘ืช ืคื”. ืืฆืœื™ ื”ื•ื ื”ืคื•ืš ื›ื™ ืื ื™ ืžืฉืชืžืฉ ื‘ืชื•ืกืฃ ืฉืœืš. ืœื ื‘ืจื•ืจ ืœื™ ืœืžื” ื–ื” ื”ืคื•ืš, ื—ืฉื‘ืชื™ ืฉื™ืฉ ืขื•ื“ ืžืงื•ื ืฉื”ืžื—ืจื•ื–ืช ื”ื–ื• ืžืชื—ื‘ืืช...

ื‘ืžื” ื”ืฉืชืžืฉืช ืคื” freeplay ืื• sandbox ?

ื•ืชื›ืชื•ื‘ ื‘ืขื‘ืจื™ืช - ื–ื” ืคื•ืกื˜ ืฉืจืง ืงื•ืจืื™ ืขื‘ืจื™ืช ื™ื›ื ืกื• ืืœื™ื•... ื‘ื›ืœืœ ืœื“ืขืชื™ ืืชื” ืฆืจื™ืš ืœืขืฉื•ืช ื›ืžื•ื ื™ ื•ืœื”ื•ืกื™ืฃ ื˜ืงืกื˜ ื‘ืขื‘ืจื™ืช ืœืคื•ืกื˜ ื”ืจืืฉื•ื ื™ ื‘ืžืงื‘ื™ืœ ืœื–ื” ืฉื‘ืื ื’ืœื™ืช - ื›ื™ ื–ื” ืžื™ื•ืขื“ ืœืงื•ืจืื™ ืขื‘ืจื™ืช... ืื—ืจืช ืœืžื” ืืชื” ืžืชืจื’ื ืืช ื”ืžืฉื—ืง ?
My mods

Formerly Hebrew translator for FARL & EvoGUI - two mods I highly recommend for anyone to check-out

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
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