Medic Center/turret
Moderator: ickputzdirwech
Medic Center/turret
Hello My name is Mathew, i have been playing this game since a few days (almoste non stop) and i came acros a problem.
When playing a map i Always try to get rid of the creeper spawners nearby but i cant.. why ?
Becaus of the rocked turrets and the amount of time it takes to regenerate my health. IT TAKES FOREVER !
so thats why i think it would be a good idea to have some sort of medic area so you can heal faster.
I have made a drawing on paint on what i think it sould look like. (but im bad in makeing things look realistic) (64x96 pixels) (2x3 ingame)
Edit :
Adding herbs to the idea, here is the "dirty herb.png"
note : tonight i will make the white transparant on photoshop
the herbs can be used to make medic packs and other things (maby even the toxic capsule in 0.7.0 ?)
Please let me know what you think and how it can be inproved.
and thank you for all the feedback that alreddy has been given
Pre pre pre mod : medic-mod (works for 0.7.x)
https://www.dropbox.com/s/tht1ox14adca3dy/medic-mod.zip
let me know if the link doenst work
When playing a map i Always try to get rid of the creeper spawners nearby but i cant.. why ?
Becaus of the rocked turrets and the amount of time it takes to regenerate my health. IT TAKES FOREVER !
so thats why i think it would be a good idea to have some sort of medic area so you can heal faster.
I have made a drawing on paint on what i think it sould look like. (but im bad in makeing things look realistic) (64x96 pixels) (2x3 ingame)
Edit :
Adding herbs to the idea, here is the "dirty herb.png"
note : tonight i will make the white transparant on photoshop
the herbs can be used to make medic packs and other things (maby even the toxic capsule in 0.7.0 ?)
Please let me know what you think and how it can be inproved.
and thank you for all the feedback that alreddy has been given
Pre pre pre mod : medic-mod (works for 0.7.x)
https://www.dropbox.com/s/tht1ox14adca3dy/medic-mod.zip
let me know if the link doenst work
Last edited by Math3vv on Wed Oct 09, 2013 11:19 am, edited 2 times in total.
Re: Medic Center/turret
Use fish
Re: Medic Center/turret
is ther a way to eat fish ?Nirahiel wrote:Use fish
Re: Medic Center/turret
Yes, put it in your hotbar, and use the shortcut : 1 to 5 for the first 5 slots, and Shift + 1 to 5 for the 5 last slots
Re: Medic Center/turret
tnx, and maybe the medic center could be used to turn fish into medical suplies (for more health) ?
Re: Medic Center/turret
I like this idea, maybe the medical center can make basic medipack for a faster helth regen for a small amount of time, and advanced medipack that gives a bit health back and a small helath regen. The advanced can by crafted by adding a fish (and maybe water or something else?).
But it also need a cooldown beewteen the uses, or a prepared player could be almost unkillable..
But it also need a cooldown beewteen the uses, or a prepared player could be almost unkillable..
Re: Medic Center/turret
Fish in lakes. Insertern at the border of the lake. Fish on belts. Fish-assembly needs steel plates and fish. Canned fish.
The questions now, how to regenerate the fish...
The questions now, how to regenerate the fish...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Medic Center/turret
Probably similar to drs9999's treefarm, just make the fish farm with no collision (so it's placeable over water) and check the tiles to make sure it is over water instead of land (though there is an issue where you can place multiple entities without collision boxes on top of each other...hm, would be an interesting way to improve walls, if they could stack ontop of each other but still have a collision box that biters/player can hit)ssilk wrote:The questions now, how to regenerate the fish...
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Medic Center/turret
Shush >:(FreeER wrote:Probably similar to drs9999's treefarm, just make the fish farm with no collision (so it's placeable over water) and check the tiles to make sure it is over water instead of land (though there is an issue where you can place multiple entities without collision boxes on top of each other...hm, would be an interesting way to improve walls, if they could stack ontop of each other but still have a collision box that biters/player can hit)ssilk wrote:The questions now, how to regenerate the fish...
Made it a week ago for the f-mod n
but is still unbalanced
Re: Medic Center/turret
@ficolas:
The treefarm was around well before you tried to make your own version of it.
Stop being a shill and spend that time playtesting your buggy releases instead.
The treefarm was around well before you tried to make your own version of it.
Stop being a shill and spend that time playtesting your buggy releases instead.
Re: Medic Center/turret
Things have been getting a little toxic here of late. I'd just like to suggest that we moderate ourselves before it's done for us. Best rule to remember is, attack an idea not a person.
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Re: Medic Center/turret
I personally like the idea of medical center.
But only needing fish for it sems a bit strange. I think it would be nice if developers could add some other plants like herbs, etc. These plants can then be used in making medicines or maybe even some boster drugs which boosts some of your stats for a while (run faster, see in the dark, etc).
As for replenishing fish developers could simply use similar code as for creper/biter spawning.
But only needing fish for it sems a bit strange. I think it would be nice if developers could add some other plants like herbs, etc. These plants can then be used in making medicines or maybe even some boster drugs which boosts some of your stats for a while (run faster, see in the dark, etc).
As for replenishing fish developers could simply use similar code as for creper/biter spawning.
Re: Medic Center/turret
Having some chemical part of the game is one of the things I'm looking forward to have.
Re: Medic Center/turret
Once i get to know the modding part i could try to add some sort of herb to the mod. (could also me usefull for the capsules from 0.7.0)kovarex wrote:Having some chemical part of the game is one of the things I'm looking forward to have.
Or someone else could do it (ther are alot of people here who can mod beter then me )