[0.12.X] Quake 2 Weapons

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[0.12.X] Quake 2 Weapons

Post by Atom »

Updated Quake 2 Weapons from HeyRevolver, to work with Factorio 0.12.X.

The Railgun does a lot of work for you and is really fun to get rid of large alien bases!

3 line had to be added in order to get this awesome mod working again.

I also noticed while updating to Factorio 0.12, that they have someting "hidden", which looks really fun and is already part of this mod.
Taken from the current 0.12 graphics:
0.13.X
Have fun,
Atom
Attachments
Q2Weapons_1.0.1.zip
- added type = "projectile" to gun.lua for each weapon ammo
(89.45 KiB) Downloaded 622 times
AlexTheNotsogreat
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Re: [0.12.X] Quake 2 Weapons

Post by AlexTheNotsogreat »

This looks like a really cool mod. Finally, some weapons overdoing the combat shotgun/rocket launcher! One suggestion is to, like with all other weapons, allow shooting/damage upgrades. But do it like a "Q2-Class Damage Upgrade" for all the weapons, not individual upgrades. Awesome anyhow! :lol:
Dellamonikus
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Re: [0.12.X] Quake 2 Weapons

Post by Dellamonikus »

the railgun does not shoot anything.
i know the mod from an earlier version, there used to be a white-pinkish laser beam, but now there is no graphic and no dmg.
MrSilver2510
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Re: [0.12.X] Quake 2 Weapons

Post by MrSilver2510 »

Sadly, railgun don't work for me too...
Dunno where is problem. :cry:

Factorio ver. 0.12.21
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