In the real world metal processing plants produce large hills of slag that literally change the landscape. Machines generate all kind of byproducts and defective stuff that should be reprocessed or wasted. Also the stuff gets old and brake. The most easy way to deal with it to put all the wasto into a junkyard that occupy large plots of space and of course generate pollution. I think it would be very intresting to manage all that kind of things, It would bring new (moderate) level of complexity and visually would represent the concequences of our actions.
What i propose:
- To add new type of entities - junk. They are just regular items, but in grey or black color and they are totally useless...
- ... unless on the late or mid-late stage of the game player decide to reprocess them into valuable materials.
- To add new output slot in all furnaces, assembling machines and chemical plants purposely for junk.
- Normal slot have a prioroty over junk slot. Inserters use junk slot only when it's full. Player can reduce the amount of junk that can be stored there.
- To add new modules that reduce the chance of defects at the cost of the speed.
- The percentage of defects depends of the tier of the assembling unit, the complexity of the recipe and the installed modules.
- Smart inserters' filters can be applied to the specific scrap or the whole junk category.
- To add new type of storage - junkyards. They are very big (8 to 12 squares in size) fields exlusively for storing junk. They cost minimum resources and they visually grow up while filled with stuff. Due to their nature they are undestructible. They can serve as a specific first line of defence - they attract a lot of biters which love to chew the junk. If left alone they rarely will attack other player's stuff, but if they do it would be a huge throng! In practice big fields of junkyard acts like the biter's bases, but in a more controllable way.
In conclusion
I understand that this would be a huge revamp and all existing player's bases should be completely redisigned. But hey! This is just an idea to discuss. Maybe devs will be inspired somehow, maybe modders will start this project as a mod, maybe this doesn't deserve an attention at all. Who knows? Let's talk about it.
