Bugs and problems
Moderators: odin_spain, McGuten
Re: Bugs and problems
Not sure how the logistics carriages are supposed to work:
I put bots in the roboport carriage and they don't enter or leave it, I notice bots from other places recharge on it then disappear into it but the number in its storage doesn't change, then when I pick up the carriage I don't seem to get any bots back.
I put bots in the roboport carriage and they don't enter or leave it, I notice bots from other places recharge on it then disappear into it but the number in its storage doesn't change, then when I pick up the carriage I don't seem to get any bots back.
Re: Bugs and problems
In my game work fine:billw wrote:Not sure how the logistics carriages are supposed to work:
I put bots in the roboport carriage and they don't enter or leave it, I notice bots from other places recharge on it then disappear into it but the number in its storage doesn't change, then when I pick up the carriage I don't seem to get any bots back.
What do you mean? Robots do not leave the roboport?
Re: Bugs and problems
Sorry, I'm not on latest version because upgrade breaks save games until 0.12.1 comes out, so maybe there are fixes you made. I will test again when I can upgrade! I'm still using the first version you released for 0.12
Re: Bugs and problems
billw wrote:Sorry, I'm not on latest version because upgrade breaks save games until 0.12.1 comes out, so maybe there are fixes you made. I will test again when I can upgrade! I'm still using the first version you released for 0.12
Yeah I think the next version will be released on Friday
Re: Bugs and problems
Trains module doesn't handle https://forums.factorio.com/wiki/inde ... ilt_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots.
I am not using latest version, but I checked latest version code and it seems bug is still there.
I am not using latest version, but I checked latest version code and it seems bug is still there.
Re: Bugs and problems
When you build with robots crash, for that i dont use it ^^billw wrote:Trains module doesn't handle https://forums.factorio.com/wiki/inde ... ilt_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots.
I am not using latest version, but I checked latest version code and it seems bug is still there.
Re: Bugs and problems
Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes?McGuten wrote:When you build with robots crash, for that i dont use it ^^billw wrote:Trains module doesn't handle https://forums.factorio.com/wiki/inde ... ilt_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots.
I am not using latest version, but I checked latest version code and it seems bug is still there.
Re: Bugs and problems
I will test it again ^^billw wrote:Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes?
Re: Bugs and problems
I am on latest version of game and your mod now.McGuten wrote:I will test it again ^^billw wrote:Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes?
I tried adding on_robot_built_entity, and it worked okay, no crash.
However... I do have other problems: all logistic carriages leave behind their hidden component regularly, so I have invisible roboport on my track, invisible storage chest, and visible laser turret. Also the hidden elements of the electric track get attacked by biters. Normally track is not attacked, but the invisible cable "holders" are which is really annoying! Please make those bits invisible to biters somehow so they just attack the track itself if they have to attack something!
/edit
Setting proxy force to game.forces.neutral seems to work fine, my power polls still connect to the rail, and show power. Dunno if this stops bitters attacking them for certain though!
Re: Bugs and problems
sure you hate me by now, found a new bug XD
after removing my wagons the roboport and requester/provider phantoms remained
steps to reproduce
-Place down cars
-Move train
-remove the wagon
have not been able to get them to remove and the roboport is sucking down power.
picture
http://gyazo.com/3e625bf0bcc2764f2db25476ebf62d37after removing my wagons the roboport and requester/provider phantoms remained
steps to reproduce
-Place down cars
-Move train
-remove the wagon
have not been able to get them to remove and the roboport is sucking down power.
Re: Bugs and problems
Place cars again an remove ^^harmar wrote:sure you hate me by now, found a new bug XD
picturehttp://gyazo.com/3e625bf0bcc2764f2db25476ebf62d37
after removing my wagons the roboport and requester/provider phantoms remained
steps to reproduce
-Place down cars
-Move train
-remove the wagon
have not been able to get them to remove and the roboport is sucking down power.
- vampiricdust
- Filter Inserter
- Posts: 317
- Joined: Wed Jan 14, 2015 1:31 am
- Contact:
Re: Bugs and problems
Hey, love your mod(s), but I'm having some troubles with the power.
Essentially it comes down to using the copper/steel pipes as well as the mk2 & mk3 boilers make it so engines cannot run. With the normal pipes & boilers, even the mk3 engines get enough water to run 10 of them off of 14 normal boilers connected with normal iron pipes. Once i start upgrading pipes or boilers, the amount of water reaching the boilers begins to drop dramatically to the point a fully upgraded pipe/boiler supplies only about 4 engines of either mk2 or mk3 (haven't tried the base engine).
So when it comes down to it, there's no advantage to using the other pipes & boilers. It looks like liquid is being removed as it goes down the pipes & boilers for no reason.
Essentially it comes down to using the copper/steel pipes as well as the mk2 & mk3 boilers make it so engines cannot run. With the normal pipes & boilers, even the mk3 engines get enough water to run 10 of them off of 14 normal boilers connected with normal iron pipes. Once i start upgrading pipes or boilers, the amount of water reaching the boilers begins to drop dramatically to the point a fully upgraded pipe/boiler supplies only about 4 engines of either mk2 or mk3 (haven't tried the base engine).
So when it comes down to it, there's no advantage to using the other pipes & boilers. It looks like liquid is being removed as it goes down the pipes & boilers for no reason.
Re: Bugs and problems
Yes, i know this bug, im working on fix it ^^vampiricdust wrote:Hey, love your mod(s), but I'm having some troubles with the power.
Essentially it comes down to using the copper/steel pipes as well as the mk2 & mk3 boilers make it so engines cannot run. With the normal pipes & boilers, even the mk3 engines get enough water to run 10 of them off of 14 normal boilers connected with normal iron pipes. Once i start upgrading pipes or boilers, the amount of water reaching the boilers begins to drop dramatically to the point a fully upgraded pipe/boiler supplies only about 4 engines of either mk2 or mk3 (haven't tried the base engine).
So when it comes down to it, there's no advantage to using the other pipes & boilers. It looks like liquid is being removed as it goes down the pipes & boilers for no reason.
Re: Bugs and problems
Automatization download link leads to energy mod. http://www.mediafire.com/download/3o4ti ... _0.1.0.zip
As of automatization 0.0.7 smart inserter cannot be connected with colored wires.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: Bugs and problems
Fixed, thanks for report ^^Adil wrote:Automatization download link leads to energy mod. http://www.mediafire.com/download/3o4ti ... _0.1.0.zipAs of automatization 0.0.7 smart inserter cannot be connected with colored wires.
Re: Bugs and problems
Hello, I have a bug regarding sound in automization.
https://www.youtube.com/watch?v=BpSKpIJquaE
This "sound" occurs only when I am near working 90 degree inserter only, all other parts don`t have this problem.
Here is log:
https://www.youtube.com/watch?v=BpSKpIJquaE
This "sound" occurs only when I am near working 90 degree inserter only, all other parts don`t have this problem.
Here is log:
Code: Select all
0.000 2015-08-07 22:16:18; Factorio 0.12.3 (Build 16287, win64)
0.000 Operating system: Windows 8.1
0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Program Files/Factorio/data
0.000 Write data path: C:/Users/Doman/AppData/Roaming/Factorio
0.000 Binaries path: C:/Program Files/Factorio/bin
0.037 Initialised Direct3D: NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5330
0.057 Desktop composition is active.
0.057 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.117 Loading mod core 0.0.0 (data.lua)
0.119 Loading mod base 0.12.3 (data.lua)
0.164 Loading mod 5dim_core 0.1.0 (data.lua)
0.198 Loading mod Compression Chests 1.3.7 (data.lua)
0.236 Loading mod Cursed-PI 0.0.3 (data.lua)
0.281 Loading mod CyberChest 0.9.1 (data.lua)
0.332 Loading mod Electric Furnaces 1.1.0 (data.lua)
0.373 Loading mod Equalizer_Chests 1.1.1 (data.lua)
0.418 Loading mod Expanded_Robot_Tech 0.3.0 (data.lua)
0.462 Loading mod Explosive Termites 1.1.6 (data.lua)
0.516 Loading mod ExtraFluidStorage 1.0.0 (data.lua)
0.557 Loading mod Larger Inventory 1.0.0 (data.lua)
0.599 Loading mod LongElectricBoiler 0.12.3 (data.lua)
0.644 Loading mod LongLargeChests 0.12.6 (data.lua)
0.689 Loading mod OilSteamBoiler 0.1.2 (data.lua)
0.751 Loading mod Resource-Monitor-Mod 0.5.4 (data.lua)
0.793 Loading mod TheFatController 0.2.4 (data.lua)
0.835 Loading mod Treefarm-Lite 0.2.0 (data.lua)
0.882 Loading mod UpGrade 0.0.6 (data.lua)
0.949 Loading mod Yuoki 0.2.32 (data.lua)
1.008 Loading mod advanced-logistics-system 0.2.2 (data.lua)
1.066 Loading mod air-filtering 0.2.1 (data.lua)
1.139 Loading mod boblogistics 0.12.2 (data.lua)
1.209 Loading mod color-coding 1.0.2 (data.lua)
1.283 Loading mod concreted-rails 0.1.1 (data.lua)
1.367 Loading mod filter_inserter 1.0.2 (data.lua)
1.437 Loading mod tankwerkz 0.2.1 (data.lua)
1.526 Loading mod 5dim_automatization 0.1.0 (data.lua)
1.601 Loading mod 5dim_energy 0.1.0 (data.lua)
1.683 Loading mod 5dim_mining 0.1.0 (data.lua)
1.784 Loading mod 5dim_resources 0.0.4 (data.lua)
1.860 Loading mod 5dim_trains 0.1.0 (data.lua)
1.945 Loading mod 5dim_transport 0.1.0 (data.lua)
2.061 Loading mod Treefarm-AC 0.2.1 (data.lua)
2.145 Loading mod yi_engines 0.1.4 (data.lua)
2.237 Loading mod LogicBelt 0.2.2 (data.lua)
2.349 Loading mod boblogistics 0.12.2 (data-updates.lua)
2.440 Loading mod advanced-logistics-system 0.2.2 (data-final-fixes.lua)
3.683 Initial atlas bitmap size is 16384
3.711 Created atlas bitmap 16384x16360
4.492 Created atlas bitmap 16384x3674
20.822 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Doman&token=<private>&apiVersion=2
21.702 0 packages available to download (experimental updates enabled).
21.738 Factorio initialised
335.805 Loading map C:/Users\Doman\AppData\Roaming\Factorio\saves\zmodami.zip
335.825 Info Scenario.cpp:160: Map version 0.12.2-4
336.061 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Resource-Monitor-Mod__/script-locale/en.cfg)
336.061 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Resource-Monitor-Mod__/script-locale/en.cfg)
336.066 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
336.067 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-9c348ee3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-9c348ee3\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-9c348ee3\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4ED91C72)
00007FFD4ED91C72 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B0FB33)
00007FFD51B0FB33 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51AF2896)
00007FFD51AF2896 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B03F0D)
00007FFD51B03F0D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51AC4887)
00007FFD51AC4887 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B0309A)
00007FFD51B0309A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer_helpers.inc (185): linear_spl32
c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (340): read_to_mixer_linear_float_32
c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\dsound.cpp (223): _dsound_update
c:\temp\factorio-9c348ee3\libraries\allegro\src\threads.c (80): thread_func_trampoline
c:\temp\factorio-9c348ee3\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4F2A13D2)
00007FFD4F2A13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51A85444)
00007FFD51A85444 (ntdll): (filename not available): RtlUserThreadStart
353.539 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Re: Bugs and problems
Doman wrote:Hello, I have a bug regarding sound in automization.
https://www.youtube.com/watch?v=BpSKpIJquaE
This "sound" occurs only when I am near working 90 degree inserter only, all other parts don`t have this problem.
Here is log:Code: Select all
0.000 2015-08-07 22:16:18; Factorio 0.12.3 (Build 16287, win64) 0.000 Operating system: Windows 8.1 0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 0.000 Read data path: C:/Program Files/Factorio/data 0.000 Write data path: C:/Users/Doman/AppData/Roaming/Factorio 0.000 Binaries path: C:/Program Files/Factorio/bin 0.037 Initialised Direct3D: NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5330 0.057 Desktop composition is active. 0.057 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] 0.117 Loading mod core 0.0.0 (data.lua) 0.119 Loading mod base 0.12.3 (data.lua) 0.164 Loading mod 5dim_core 0.1.0 (data.lua) 0.198 Loading mod Compression Chests 1.3.7 (data.lua) 0.236 Loading mod Cursed-PI 0.0.3 (data.lua) 0.281 Loading mod CyberChest 0.9.1 (data.lua) 0.332 Loading mod Electric Furnaces 1.1.0 (data.lua) 0.373 Loading mod Equalizer_Chests 1.1.1 (data.lua) 0.418 Loading mod Expanded_Robot_Tech 0.3.0 (data.lua) 0.462 Loading mod Explosive Termites 1.1.6 (data.lua) 0.516 Loading mod ExtraFluidStorage 1.0.0 (data.lua) 0.557 Loading mod Larger Inventory 1.0.0 (data.lua) 0.599 Loading mod LongElectricBoiler 0.12.3 (data.lua) 0.644 Loading mod LongLargeChests 0.12.6 (data.lua) 0.689 Loading mod OilSteamBoiler 0.1.2 (data.lua) 0.751 Loading mod Resource-Monitor-Mod 0.5.4 (data.lua) 0.793 Loading mod TheFatController 0.2.4 (data.lua) 0.835 Loading mod Treefarm-Lite 0.2.0 (data.lua) 0.882 Loading mod UpGrade 0.0.6 (data.lua) 0.949 Loading mod Yuoki 0.2.32 (data.lua) 1.008 Loading mod advanced-logistics-system 0.2.2 (data.lua) 1.066 Loading mod air-filtering 0.2.1 (data.lua) 1.139 Loading mod boblogistics 0.12.2 (data.lua) 1.209 Loading mod color-coding 1.0.2 (data.lua) 1.283 Loading mod concreted-rails 0.1.1 (data.lua) 1.367 Loading mod filter_inserter 1.0.2 (data.lua) 1.437 Loading mod tankwerkz 0.2.1 (data.lua) 1.526 Loading mod 5dim_automatization 0.1.0 (data.lua) 1.601 Loading mod 5dim_energy 0.1.0 (data.lua) 1.683 Loading mod 5dim_mining 0.1.0 (data.lua) 1.784 Loading mod 5dim_resources 0.0.4 (data.lua) 1.860 Loading mod 5dim_trains 0.1.0 (data.lua) 1.945 Loading mod 5dim_transport 0.1.0 (data.lua) 2.061 Loading mod Treefarm-AC 0.2.1 (data.lua) 2.145 Loading mod yi_engines 0.1.4 (data.lua) 2.237 Loading mod LogicBelt 0.2.2 (data.lua) 2.349 Loading mod boblogistics 0.12.2 (data-updates.lua) 2.440 Loading mod advanced-logistics-system 0.2.2 (data-final-fixes.lua) 3.683 Initial atlas bitmap size is 16384 3.711 Created atlas bitmap 16384x16360 4.492 Created atlas bitmap 16384x3674 20.822 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Doman&token=<private>&apiVersion=2 21.702 0 packages available to download (experimental updates enabled). 21.738 Factorio initialised 335.805 Loading map C:/Users\Doman\AppData\Roaming\Factorio\saves\zmodami.zip 335.825 Info Scenario.cpp:160: Map version 0.12.2-4 336.061 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Resource-Monitor-Mod__/script-locale/en.cfg) 336.061 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Resource-Monitor-Mod__/script-locale/en.cfg) 336.066 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg) 336.067 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\temp\factorio-9c348ee3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\temp\factorio-9c348ee3\src\util\logger.cpp (283): Logger::writeStacktrace c:\temp\factorio-9c348ee3\src\util\logger.cpp (337): Logger::logStacktrace c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (88): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4ED91C72) 00007FFD4ED91C72 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B0FB33) 00007FFD51B0FB33 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51AF2896) 00007FFD51AF2896 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B03F0D) 00007FFD51B03F0D (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51AC4887) 00007FFD51AC4887 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51B0309A) 00007FFD51B0309A (ntdll): (filename not available): KiUserExceptionDispatcher c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer_helpers.inc (185): linear_spl32 c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (340): read_to_mixer_linear_float_32 c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read c:\temp\factorio-9c348ee3\libraries\allegro\addons\audio\dsound.cpp (223): _dsound_update c:\temp\factorio-9c348ee3\libraries\allegro\src\threads.c (80): thread_func_trampoline c:\temp\factorio-9c348ee3\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4F2A13D2) 00007FFD4F2A13D2 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD51A85444) 00007FFD51A85444 (ntdll): (filename not available): RtlUserThreadStart 353.539 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
LOL, i will try to fix it :/
Re: Bugs and problems
Hello.
Gun Carriage only spawns turret when oriented horizontally.
Bye.
edit. Actually it doesn't spawn when train is facing north.
Gun Carriage only spawns turret when oriented horizontally.
Bye.
edit. Actually it doesn't spawn when train is facing north.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
-
- Burner Inserter
- Posts: 13
- Joined: Sun Oct 05, 2014 8:07 pm
- Contact:
Re: Bugs and problems
This has been bothering me ever since the 2x1 iron chests were implemented, is it really normal that u cannot place 2 side by side? those chests are awesome but being limited to have 1 free space between them its kinda wierd
- vampiricdust
- Filter Inserter
- Posts: 317
- Joined: Wed Jan 14, 2015 1:31 am
- Contact:
Re: Bugs and problems
Hey so I've ran into the smart inserter not accepting wire connections in .12.3 with the 0.1.0 automatization. I've gotten them to work again by adding the following setting to the entity definition:
circuit_wire_max_distance = 7.5
circuit_wire_max_distance = 7.5