Game crashed in midgame (heavily modded)

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RazGarva
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Game crashed in midgame (heavily modded)

Post by RazGarva »

I'm not sure why it happened, but if anyone can help me try to understand that happened, here is the log file to give a glimpse of what happened.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (922): StackWalker::ShowCallstack
c:\factorio\src\util\logger.cpp (261): Logger::writeStacktrace
c:\factorio\src\util\logger.cpp (315): Logger::logStacktrace
c:\factorio\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\factorio\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF762E1C72)
00007FFF762E1C72 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A26FB33)
00007FFF7A26FB33 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A252896)
00007FFF7A252896 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A263F0D)
00007FFF7A263F0D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A224887)
00007FFF7A224887 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A26309A)
00007FFF7A26309A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\factorio\libraries\allegro\addons\audio\kcm_mixer_helpers.inc (185): linear_spl32
c:\factorio\libraries\allegro\addons\audio\kcm_mixer.c (340): read_to_mixer_linear_float_32
c:\factorio\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\factorio\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\factorio\libraries\allegro\addons\audio\dsound.cpp (223): _dsound_update
c:\factorio\libraries\allegro\src\threads.c (80): thread_func_trampoline
c:\factorio\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF78A013D2)
00007FFF78A013D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A1E5444)
00007FFF7A1E5444 (ntdll): (filename not available): RtlUserThreadStart
 298.072 Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
kovarex
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Re: Game crashed in midgame (heavily modded)

Post by kovarex »

Hard to say, as it crashed in the audio code.

Is it reproducible?
RazGarva
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Joined: Thu Jul 03, 2014 4:46 am
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Re: Game crashed in midgame (heavily modded)

Post by RazGarva »

It is. I was using 5dim's side inserters that was causing it to crash when I used them often. Haven't had any issues since I stopped using them.

Might have to tell the mod author about it.
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