Change personal roboport priority inside logistic network

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BillH
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Change personal roboport priority inside logistic network

Post by BillH »

When I'm at an outpost, the personal roboport is a godsend. At my base, not so much. I have to zoom to max and stand far away from anything I want to deconstruct to prevent my personal bots from flooding my inventory with junk. This is particularly problematic for players with large logistic networks. Can you please make the logistic network take priority over the personal roboport? Ideally deconstruction requests would assign robots in the logistic network first, while construction requests would use the personal roboport first.

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Ranakastrasz
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Re: Change personal roboport priority inside logistic network

Post by Ranakastrasz »

Same problem here.
I don't mind them taking stuff, but that they consider you a storage chest is a problem.

The minor solution of removing the port is a problem because aside from the requirement of actively doing that it takes forever to recharge.

Also I am pretty sure that robots from the normal network sometimes dock at your location.
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Re: Change personal roboport priority inside logistic network

Post by EvanT »

Taking stuff is just as bad. I run around with a limited supply of stuff so when I place a blueprint the personal drones will deplete that quite fast. So I have none left to place elsewhere.

This was extremely annoying while placing pathways. The personal Drones took the stuff right out of my hand so I had nothing left to place more roads.

I would suggest to change prioritization or add some sort of toggle where one can set which network to use. Unequipp the armour works but that is impractical.

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Re: Change personal roboport priority inside logistic network

Post by lancar »

A small roboport symbol at the bottom left near the Battery indicator which shows whether the personal roboports in the suit are switched on or off, along with a hotkey to trigger it (or just click on it).

Sounds good to me.

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Re: Change personal roboport priority inside logistic network

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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MeduSalem
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Re: Change personal roboport priority inside logistic network

Post by MeduSalem »

Count me in on that. I find it also annoying as hell. It makes me have to empty my inventory again using the trash bin manually every time. ^^

ssilk do you really consider that a bug? :D

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ssilk
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Re: Change personal roboport priority inside logistic network

Post by ssilk »

I changed my mind. See linked thread latest comments.

As excuse I can only say, that it was a horrible last week.
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SHiRKiT
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Re: Change personal roboport priority inside logistic network

Post by SHiRKiT »

I'll try to make a mod that solves this, if nobody makes there first.

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ssilk
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Re: Change personal roboport priority inside logistic network

Post by ssilk »

:)
That's the right way, I think.

I think the main issue is just, that the personal roboport is thought to be as fast as possible. But this is not always really useful.

I mean a good quickfix would be to have a button on screen, that enables fast switching (simply on/off), or switching between different modes (all, only deconstruct, only construct, off) or more flexible (only if more than X items of that type in inventory). More ideas are also in the linked thread.
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ssilk
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Re: Change personal roboport priority inside logistic network

Post by ssilk »

Sorry to point again to it:
Kovarex made an interesting question: https://forums.factorio.com/forum/vie ... =10#p97348

I think this is very useful to answer, cause there seems to be a discrepancy between the different play-styles; and the more players answer, the more he maybe sees the distinction-process and finds a better way to handle it.
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