[0.12.X] TimeButtons

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Atom
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[0.12.X] TimeButtons

Post by Atom »

I quickly updated the allways helpful mod TimeButtons to work with Factorio 0.12.

Have fun!
Atom
  • 0.2.5:
    - persistent settings fix

    0.2.4:
    - redefined tbgui, caused error sometimes

    0.2.3:
    - Added Menu button (cursorposition unavailable)

    0.2.2:
    - Ported to 0.12
Attachments
TimeButtons_0.2.5.zip
-glob -> global for persistens settings
(29.41 KiB) Downloaded 2903 times
TimeButtons_0.2.4.zip
(29.47 KiB) Downloaded 569 times
TimeButtons_0.2.3.zip
- added menu, fixed game.player.crafting_queue_size
(29.32 KiB) Downloaded 478 times
TimeButtons_0.2.2.zip
- removed tbgui style which caused error
(29.29 KiB) Downloaded 522 times
Last edited by Atom on Tue Aug 04, 2015 2:56 pm, edited 5 times in total.
SKleen75
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Re: [0.12.X]TimeButtons

Post by SKleen75 »

Yes. This is fu****g essential!

I love this mod.

Thank you so much for it.
YuokiTani Fanboy.
ares0027
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Re: [0.12.X]TimeButtons

Post by ares0027 »

SKleen75 wrote:Yes. This is fu****g essential!

I love this mod.

Thank you so much for it.
^exactly this with more enthusiasm!


edit: any way to show the menu (a command or something?)
Atom
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Re: [0.12.X]TimeButtons

Post by Atom »

ares0027 wrote:
SKleen75 wrote:Yes. This is fu****g essential!

I love this mod.

Thank you so much for it.
^exactly this with more enthusiasm!


edit: any way to show the menu (a command or something?)
I have to take another look, i stopped updating the moment i saw it working 8-)

I will update the first post when i have some changes!

edit: done, report any additional bugs/errors!

Atom
ares0027
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Re: [0.12.X]TimeButtons

Post by ares0027 »

Atom wrote:
ares0027 wrote:
SKleen75 wrote:Yes. This is fu****g essential!

I love this mod.

Thank you so much for it.
^exactly this with more enthusiasm!


edit: any way to show the menu (a command or something?)
I have to take another look, i stopped updating the moment i saw it working 8-)

I will update the first post when i have some changes!

edit: done, report any additional bugs/errors!

Atom
thank you for a quick reply and update :) but whenever i change a setting after pressing "save and close" i receive this and game forces quit (to main menu)

Image
Atom
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Re: [0.12.X]TimeButtons

Post by Atom »

Thanks ares, i just uploaded a fix.
Should be working now!

Atom
ares0027
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Re: [0.12.X]TimeButtons

Post by ares0027 »

Atom wrote:Thanks ares, i just uploaded a fix.
Should be working now!

Atom

thanks for the effort :)


i couldnt report this earlier but is it intended to reset menus and settings after loading/restarting game? i do not remember that on 0.11 but whenever i load the game on your update, it simply resets the mod and every setting. (it is not a trouble but would be better if it wasnt doing that :P )
Atom
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Re: [0.12.X] TimeButtons

Post by Atom »

Yea thought something was not quite right. Now it should save/load the settings correctly again, when the game saves.

Thanks,
Atom
ares0027
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Re: [0.12.X] TimeButtons

Post by ares0027 »

Atom wrote:Yea thought something was not quite right. Now it should save/load the settings correctly again, when the game saves.

Thanks,
Atom

thank you so much, again :P and not just for your reply, but also for your fix, again :P
Alexs
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Re: [0.12.X] TimeButtons

Post by Alexs »

withTimeButtons.jpg
withTimeButtons.jpg (1.06 MiB) Viewed 25235 times
Thank you for your very useful mod.
But I have a big problem with its GUI.
My graphics setting is "Standard 120%"

I have GUIs following mods:
- clock_0.12.0
- autowire_0.1.3
- Foreman_0.0.7
- upgrade-planner_1.1.6
- RailLoogicSystem_0.0.7
- advanced-logistics-system_0.0.7
- GalacticTrade_0.5.3
- CORE-DyTech-core_1.2.1

The mod TimeButtons bring everything up.
Could you the GUI set up, so that it automatically inserts itself?
How about a button as "advanced-logistics-system_0.0.7"?
Thank you for your work

PS: I had to rename after their mod: TimeButtons_0.2.5
Peter34
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Re: [0.12.X] TimeButtons

Post by Peter34 »

What exactly is it this mod does? The OP contains no explanation, and there's no link-back to any alpha 11 or alpha 10-era threads.
Alexs
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Re: [0.12.X] TimeButtons

Post by Alexs »

a fine mod: Time acceleration or deceleration. freely adjustable!
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Re: [0.12.X] TimeButtons

Post by boro »

current version can cause the occasional crash:
https://forums.factorio.com/forum/vie ... 30&t=15066
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Re: [0.12.X] TimeButtons

Post by boro »

With the factorio 0.12.5 update, the on-save event causing the crashes no longer works and as a result saving is no longer possible with this mod enabled.
wad67
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Re: [0.12.X] TimeButtons

Post by wad67 »

boro wrote:With the factorio 0.12.5 update, the on-save event causing the crashes no longer works and as a result saving is no longer possible with this mod enabled.
Confirmed on my machine as well, makes the game unplayable.
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Re: [0.12.X] TimeButtons

Post by omagaalpha »

From patches note seem to be how gui was made for reason why there save error.
wad67
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Re: [0.12.X] TimeButtons

Post by wad67 »

Deleting the offending function seemed to clear it up.
I have no Idea what it did, but it still works.
KeepOnBuilding
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Re: [0.12.X] TimeButtons

Post by KeepOnBuilding »

I have updated Hobbitron's SpeedButtons to work with 0.12.5:

https://github.com/KeepOnDigging/SpeedButtons/releases

This mod gives you the buttons but none of the other fancy stuff like settings screens or change-speed-on-crafting.

Enjoy, and
KeepOnBuilding.
Alexs
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Re: [0.12.X] TimeButtons

Post by Alexs »

@ KeepOnBuilding - thx
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Re: [0.12.X] TimeButtons

Post by PiggyWhiskey »

Hi guys. I've been playing with 0.2.5 on Factorio 0.12.8 without any issues except for 1 bug.

If I click the "M" button (settings) the menu comes up correctly (x1-1, x3-3, x5-5, x10-10) but when I click save and close without making any changes, it's like I deleted the Name of the buttons. Causing all the time buttons to disappear. And then I need to go back into it to re-name the buttons.

Has anyone had this before?
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