So back to my original question.... is there a change to vanilla weapon range?DaveMcW wrote:It means modders won't accidentally make infinite range weapons, unless they really want to.
Version 0.12.1
Re: Version 0.12.1
I tried snorting coke once. The ice cubes got stuck up my nose.
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Re: Version 0.12.1
10^308 (read: ten to the power of 308) is a 1, followed by 308 zeros.Stickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.
Therefore, the maximum range has been decreased.
However, since I've never actually seen any projectiles leave the boundaries of the known universe (10^308m = 1.06 * 10^292 light years), I don't believe that made any relevant changes to weapon range.
Re: Version 0.12.1
No, that is why they put it in the Scripting section.Stickman wrote:So back to my original question.... is there a change to vanilla weapon range?
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Re: Version 0.12.1
((REALLY Sorry for Frozen. But it was the only gif I could think of that fits))FactorioBot wrote:
- Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
But seriously, this SUCH a good change. This changes EVERYTHING about early game power systems.
Re: Version 0.12.1
This also means that each laser tower has now two attack ranges displayedStickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.
Looks curious
Last edited by orzelek on Sat Jul 25, 2015 8:01 am, edited 1 time in total.
Re: Version 0.12.1
Thanks for explaining itdeepdriller wrote:10^308 (read: ten to the power of 308) is a 1, followed by 308 zeros.Stickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.
Therefore, the maximum range has been decreased.
However, since I've never actually seen any projectiles leave the boundaries of the known universe (10^308m = 1.06 * 10^292 light years), I don't believe that made any relevant changes to weapon range.
I tried snorting coke once. The ice cubes got stuck up my nose.
Re: Version 0.12.1
Nice, My request has been granted.
Thank You Factorio Dev team.
https://forums.factorio.com/forum/vie ... =60#p92111The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
Thank You Factorio Dev team.
Re: Version 0.12.1
For whatever reason, my vanilla Laser Turrets say Range 1000.
Re: Version 0.12.1
It also has standard 25 displayed - this is the limit that was added in this patch.roy7 wrote:For whatever reason, my vanilla Laser Turrets say Range 1000.
Re: Version 0.12.1
Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive)
Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready
Re: Version 0.12.1
Doesn't the story mention some kind of aeroplane?
Re: Version 0.12.1
Does this mean we won't get the Sensor for the Accumulator until alpha 13?FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
I had been hoping that at least the simplest of the promised items that got postponed from alpha 12, were only meant to be postponed to alpha 12.1 and not all the way to 13.0.
Re: Version 0.12.1
Yes, indeed! Burner Inserters just became literally a million times more useful.FishSandwich wrote:Possibly the best and most wanted new feature. Great!FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
Re: Version 0.12.1
You can! You need to place a car on the other side and jump into it. The distance to the main land to the upper left corner seems near enough to do thatFrozenOne wrote:ImageOh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive)
Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
Re: Version 0.12.1
With landfill mod, this would be a perfect fortress, care to share the map string ?FrozenOne wrote:.....
Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive)
Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready
Re: Version 0.12.1
Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
Last edited by roman566 on Sat Jul 25, 2015 11:19 am, edited 1 time in total.
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Re: Version 0.12.1
Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Re: Version 0.12.1
Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are spot on.FishSandwich wrote:Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
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Re: Version 0.12.1
Decupled?roman566 wrote:Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are spot on.FishSandwich wrote:Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Increased tenfold?
Re: Version 0.12.1
I don't quite understand the effect of this change. Could someone give me an example of how this would be different?FactorioBot wrote:
- Changed Assembling machine's auto-insertion behaviour when using speed module effects. Faster speed with fast recipes will insert more items sooner.