Mods being used:
CORE-DyTech-Core_1.2.0
MAIN-DyTech-Machine_1.1.0
MAIN-DyTech-Power_1.1.0
MAIN-DyTech-War_1.1.0
Treefarm-Lite_0.2.0
game crashes after 3mins, just do nothing and wait
Edit:Mods Attached, https://github.com/Dysoch/DyTech/releas ... _1.1.0.zip is to big to attach so heres the direct dl
[posila] Game Crash Version [0.12.0]
[posila] Game Crash Version [0.12.0]
- Attachments
-
- Treefarm-Lite_0.2.0.zip
- (659.23 KiB) Downloaded 179 times
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- MAIN-DyTech-War_1.1.0.zip
- (946.06 KiB) Downloaded 195 times
-
- MAIN-DyTech-Power_1.1.0.zip
- (9.18 MiB) Downloaded 187 times
-
- CORE-DyTech-Core_1.2.0.zip
- (2.07 MiB) Downloaded 193 times
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- _autosave3.zip
- (17.39 MiB) Downloaded 180 times
-
- factorio-current.log
- (6.81 KiB) Downloaded 175 times
Last edited by BakaNa on Fri Jul 24, 2015 2:41 am, edited 1 time in total.
Re: Game Crash Version [0.12.0]
Can you attach the mods as well?
If you want to get ahold of me I'm almost always on Discord.
Re: Game Crash Version [0.12.0]
Hi,
Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:
https://forums.factorio.com/forum/vie ... =7&t=13950
Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:
https://forums.factorio.com/forum/vie ... =7&t=13950
Re: [posila] Game Crash Version [0.12.0]
just now i fixed the problem on singelplayer, the problem was the concrete under the tree farms.... such realism, but now i can´t even start the map in mp ....
Re: [posila] Game Crash Version [0.12.0]
Hey it might work if you load the game as a scenario using Map2Scenario, deleting the concrete and tree farms in the map editor, saving it and seeing if you can load it after that
Re: [posila] Game Crash Version [0.12.0]
Thanks for the report. Especially for save game and all mods.
It is crashing because of MAIN-DyTech-War_1.1.0 added some new projectile types for spitter attacks, but they don't have max_range specified in action delivery that spawns them. That leads to projectile flying and accelerating forever if it misses its target until it gets out of reasonable bounds of the map.
I fixed default max range and made it so these rogue projectiles explode after first update when older map is loaded in 0.12.1. Unfortunately, the projectiles caused chunks to be generated along their path. That is why your savegame has over 17 MB and it can cause performance issues for you later. So maybe consider starting new map when update 0.12.1 comes out.
It is crashing because of MAIN-DyTech-War_1.1.0 added some new projectile types for spitter attacks, but they don't have max_range specified in action delivery that spawns them. That leads to projectile flying and accelerating forever if it misses its target until it gets out of reasonable bounds of the map.
I fixed default max range and made it so these rogue projectiles explode after first update when older map is loaded in 0.12.1. Unfortunately, the projectiles caused chunks to be generated along their path. That is why your savegame has over 17 MB and it can cause performance issues for you later. So maybe consider starting new map when update 0.12.1 comes out.
Re: [posila] Game Crash Version [0.12.0]
WoW thanks for the fast resolving any ideas when the 0.12.1 comes out?