Also a always night command would be neat too

Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface
If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface!
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
Well I was in my very own test surface ^_^orzelek wrote:If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface!
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
If you mean base surface - naaah it's only rng toying with you
Yea and also allow for custom world gen like only create specific biomes. Since at the moment i'm forced to use a slow method that freezes the game for a few seconds to regenerate the tiles to instead be lavastone and lavayeganer wrote:yeah, i'm toying around with surfaces, too.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.