So the suggestion is this:
Make a stockalike, stand alone mod that introduces sensible tools that suit the particular tech level of the player. Obviously Dytech and a few others have wide ranging equipment mods... But that's overkill for someone like me who likes to keep things as stock as possible and compliment the vanilla game as much as possible. I'm thinking the "tool tree" so to speak would look like this:
Nothing
Iron Axe
Steel Axe
Jackhammer
Laser Drill
Atomic Atomizer
Expanding:
Jackhammer
- - increased mining power over the axe
- durability is perhaps less?
- material cost: steel axe x2, engines x5, green circuits x10?
- Tech Tree Placement: Later in green science? Around when you get trains. 100x Red Science. 100x Green Science
- - increased mining power over the jackhammer
- material cost: jackhammer x2, laser turrets x5, red circuits x10
- Tech Tree Placement: Blue Science sometime
- - increased mining power over the laser drill
- material cost: laser drill x2, processing units x5, level 3 speed modules x5
- Tech Tree Placement: Alien Science sometime