Name: SimpleTeleporters
Description: This mods adds easy-to-use teleporters!
License: Contact me!
Version: 0.0.5
Release: 2015-10-21
Tested-With-Factorio-Version: 0.12.12
Category: (Item, SimpleExtension, Gameplay)
Tags: Free, New Items, Teleportation
Download-Url: https://github.com/iUltimateLP/Factorio ... _0.0.5.zip
GitHub: https://github.com/iUltimateLP/Factorio ... ree/master
Check out GitHub for a wiki of the mod and the latest dev version (may contain bugs)
License
License
Contact me if you want to put this inside a modpack or anything different
Contact me if you want to put this inside a modpack or anything different
KNOWN BUGS
- GUI opens at every player, not only at the one who wanted to open it.
- You dont lose one upgrade module after upgrading.
- You dont lose one upgrade module after upgrading.
Long description
SimpleTeleporters - adding easy-to-use teleporters into the game.
How to use
Its simple: first you need to research the "Teleportation". After that, you can go ahead and craft the Teleporter Base.
You can research Teleportation Matrix Stabilization 2 till 10 to enable the tier upgrade modules which you can use for upgrading your Teleporters.
You might being questioning, what different Tiers to. Basicially, every tier increases its maximum teleport distance, so have a look at the Tier specifications,
to get an overview on which tier does what.
Teleporter Core
This is the core item. You need it to craft a full working teleporter. You can craft it in any Assembling Machine by putting Liquid Alien Artifacts inside.
Liquid Alien Artifacts
Is a fluid. To generate this, you just need to put Light Oil and Alien Artifacts in a Chemic Plant.
Teleporter
The Main teleporter base. Craft it with some copper, iron, electronic circuits, processing units, and the Teleporter Core!
Teleporter Tier 2 - 10
A upgraded teleporter. Every tier has higher specifications. Take a look on the list under this here!
Telelinker
You use this tool to link two teleporters together. First, click with the Telelinker in hand on a teleporter. Then you click on the other one, and they are linked!
Teleportation Analyzer
You can use this tool to see informations about the mod. You have two possibilities. You can either click with it on a teleporter, or click somewhere. Clicking somwhere will disable the CURRENT button, and you can see the links, a few stats about the different ties, and close the window. At the LINKS panel, you can click on any link entry, to expand it and see options. Under WIKI, júst click a Tier to view Informations about that tier. If you clicked with the tool on a teleporter, you can click the CURRENT button, to see the options for the current teleporter. This can show you the name (and you can set it), the actual state (Ready, Charging, Cooling down (inclusive remaining time)). Close the window with the CLOSE button.
Any upgrade
Craft upgrade modules to upgrade your teleporters to a higher tier (they range from Tier 2-10). Modules are one-time-use items (consumables) you can directly use on desired teleporter. Keep in mind that, only the same tiered teleporters can be linked!)
How to use
Its simple: first you need to research the "Teleportation". After that, you can go ahead and craft the Teleporter Base.
You can research Teleportation Matrix Stabilization 2 till 10 to enable the tier upgrade modules which you can use for upgrading your Teleporters.
You might being questioning, what different Tiers to. Basicially, every tier increases its maximum teleport distance, so have a look at the Tier specifications,
to get an overview on which tier does what.
Teleporter Core
This is the core item. You need it to craft a full working teleporter. You can craft it in any Assembling Machine by putting Liquid Alien Artifacts inside.
Liquid Alien Artifacts
Is a fluid. To generate this, you just need to put Light Oil and Alien Artifacts in a Chemic Plant.
Teleporter
The Main teleporter base. Craft it with some copper, iron, electronic circuits, processing units, and the Teleporter Core!
Teleporter Tier 2 - 10
A upgraded teleporter. Every tier has higher specifications. Take a look on the list under this here!
Telelinker
You use this tool to link two teleporters together. First, click with the Telelinker in hand on a teleporter. Then you click on the other one, and they are linked!
Teleportation Analyzer
You can use this tool to see informations about the mod. You have two possibilities. You can either click with it on a teleporter, or click somewhere. Clicking somwhere will disable the CURRENT button, and you can see the links, a few stats about the different ties, and close the window. At the LINKS panel, you can click on any link entry, to expand it and see options. Under WIKI, júst click a Tier to view Informations about that tier. If you clicked with the tool on a teleporter, you can click the CURRENT button, to see the options for the current teleporter. This can show you the name (and you can set it), the actual state (Ready, Charging, Cooling down (inclusive remaining time)). Close the window with the CLOSE button.
Any upgrade
Craft upgrade modules to upgrade your teleporters to a higher tier (they range from Tier 2-10). Modules are one-time-use items (consumables) you can directly use on desired teleporter. Keep in mind that, only the same tiered teleporters can be linked!)
Tier Specifications
There is also an option to upgrade teleporters to higher tiers. Every other research offers more:
- buffer capacity inside the teleporter
- a 3% less energy being used up for teleport, up to a 30% on tier 10
- another 200 tiles of max. distance that two teleporters can be linked (same tier only) - remember to use the handy distance measurement tool( which also tells you an appropriate teleporter level for that distance!)
- and lastly, a longer cooldown is in effect, because of the energy being transfered between two teleporters.
These are the default values, which can be changed in config.lua:
Buffer capacity represents the capacity the Teleporter can hold.
Teleport power is the power being used up when teleporting on the max. distance on the respective tier.
Distance is the max. distance that a respective tier can teleport.
Cooldown represents the amount of seconds the teleporters (both A and B!) are not active after being used, because the teleporter itself has to literally cool down. More energy in total is being transfered on higher tiers.
Tier 01 Buffer capacity = 60MJ
Tier 01 Teleport power = 15MJ
Tier 01 Distance = 200 Tiles
Tier 01 Cooldown = 10s
Tier 02 Buffer Capacity = 120MJ
Tier 02 Teleport Power = 29.1MJ
Tier 02 Distance = 400 Tiles
Tier 02 Cooldown = 12s
Tier 03 Buffer Capacity = 180MJ
Tier 03 Teleport Power = 42.3MJ
Tier 03 Distance = 600 Tiles
Tier 03 Cooldown =14s
Tier 04 Buffer Capacity = 240MJ
Tier 04 Teleport Power = 54.6MJ
Tier 04 Distance = 800 Tiles
Tier 04 Cooldown = 16s
Tier 05 Buffer Capacity = 300MJ
Tier 05 Teleport Power = 66MJ
Tier 05 Distance = 1000 Tiles
Tier 05 Cooldown = 18s
Tier 06 Buffer Capacity = 360MJ
Tier 06 Teleport Power = 76.5MJ
Tier 06 Distance = 1200 Tiles
Tier 06 Cooldown = 20s
Tier 07 Buffer Capacity = 420MJ
Tier 07 Teleport Power = 86.1MJ
Tier 07 Distance = 1400 Tiles
Tier 07 Cooldown = 22s
Tier 08 Buffer Capacity = 480MJ
Tier 08 Teleport Power = 94.8MJ
Tier 08 Distance = 1600 Tiles
Tier 08 Cooldown = 24s
Tier 09 Buffer Capacity = 540MJ
Tier 09 Teleport Power = 102.6MJ
Tier 09 Distance = 1800 Tiles
Tier 09 Cooldown = 27s
Tier 10 Buffer Capacity = 600MJ
Tier 10 Teleport Power = 105MJ
Tier 10 Distance = 2000 Tiles
Tier 10 Cooldown = 30s
- buffer capacity inside the teleporter
- a 3% less energy being used up for teleport, up to a 30% on tier 10
- another 200 tiles of max. distance that two teleporters can be linked (same tier only) - remember to use the handy distance measurement tool( which also tells you an appropriate teleporter level for that distance!)
- and lastly, a longer cooldown is in effect, because of the energy being transfered between two teleporters.
These are the default values, which can be changed in config.lua:
Buffer capacity represents the capacity the Teleporter can hold.
Teleport power is the power being used up when teleporting on the max. distance on the respective tier.
Distance is the max. distance that a respective tier can teleport.
Cooldown represents the amount of seconds the teleporters (both A and B!) are not active after being used, because the teleporter itself has to literally cool down. More energy in total is being transfered on higher tiers.
Tier 01 Buffer capacity = 60MJ
Tier 01 Teleport power = 15MJ
Tier 01 Distance = 200 Tiles
Tier 01 Cooldown = 10s
Tier 02 Buffer Capacity = 120MJ
Tier 02 Teleport Power = 29.1MJ
Tier 02 Distance = 400 Tiles
Tier 02 Cooldown = 12s
Tier 03 Buffer Capacity = 180MJ
Tier 03 Teleport Power = 42.3MJ
Tier 03 Distance = 600 Tiles
Tier 03 Cooldown =14s
Tier 04 Buffer Capacity = 240MJ
Tier 04 Teleport Power = 54.6MJ
Tier 04 Distance = 800 Tiles
Tier 04 Cooldown = 16s
Tier 05 Buffer Capacity = 300MJ
Tier 05 Teleport Power = 66MJ
Tier 05 Distance = 1000 Tiles
Tier 05 Cooldown = 18s
Tier 06 Buffer Capacity = 360MJ
Tier 06 Teleport Power = 76.5MJ
Tier 06 Distance = 1200 Tiles
Tier 06 Cooldown = 20s
Tier 07 Buffer Capacity = 420MJ
Tier 07 Teleport Power = 86.1MJ
Tier 07 Distance = 1400 Tiles
Tier 07 Cooldown = 22s
Tier 08 Buffer Capacity = 480MJ
Tier 08 Teleport Power = 94.8MJ
Tier 08 Distance = 1600 Tiles
Tier 08 Cooldown = 24s
Tier 09 Buffer Capacity = 540MJ
Tier 09 Teleport Power = 102.6MJ
Tier 09 Distance = 1800 Tiles
Tier 09 Cooldown = 27s
Tier 10 Buffer Capacity = 600MJ
Tier 10 Teleport Power = 105MJ
Tier 10 Distance = 2000 Tiles
Tier 10 Cooldown = 30s
Pictures
Pictures
Version history
Have fun with my mod! If you encounter bugs or wish features, feel free to write here!Version history
Version 0.0.5 (2015-10-21): Made changes for the Factorio version 0.12.11
Version 0.0.4 (2015-08-22): Fixed the collision bug and added a message for no links in the GUI.
Version 0.0.3 (2015-08-22): Full changelog here: http://pastebin.com/raw.php?i=XuiX2P80
Version 0.0.2 (2015-08-11): Full changelog here: http://pastebin.com/raw.php?i=3qrta9QU
Version 0.0.1 (2015-07-22): Initial release
Version 0.0.5 (2015-10-21): Made changes for the Factorio version 0.12.11
Version 0.0.4 (2015-08-22): Fixed the collision bug and added a message for no links in the GUI.
Version 0.0.3 (2015-08-22): Full changelog here: http://pastebin.com/raw.php?i=XuiX2P80
Version 0.0.2 (2015-08-11): Full changelog here: http://pastebin.com/raw.php?i=3qrta9QU
Version 0.0.1 (2015-07-22): Initial release
Also big thanks to woodydaocas for making this mod much harder